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moylfinuda
08-02-2009, 02:28 PM
hi to all blender gurus,

i am using blender for my final year project, which i'm simulating rain, but in my storyboard i wish to do a close-up on the raindrop all the way till it touches the ground n splash, and followed by the rest of the raindrops.

now i've managed to simulate a basic splash using the fluid function. but i've discovered that by using the soft body self collision feature lets the uvsphere acting all 'watery'.

the problem i faced is that i can't find a way to manually set the soft body settings so that the sphere stays in 1 place n self collide, i've oni manage to do it by using the default, which is 'average', 'min', 'aveminmax' setting. another problem is i can't seem to combine the two physics modifier together(fluid n soft body).

so the question is, 1. what setting should i use for the soft body modifier?
2. how do i create 'splash' with soft body modifier?
3. how do i combine 'fluid' n 'soft body' modifier?

your help is much appreciated, i'm in the dark with this problem now, lol. thanks for reading the long scenario. cheers

wiz4rd
08-03-2009, 02:09 PM
hi to all blender gurus,
not exactly my level of expertise, but I'll try to help anyway ;)

i wish to do a close-up on the raindrop all the way till it touches the ground n splash, and followed by the rest of the raindrops.

now i've managed to simulate a basic splash using the fluid function. but i've discovered that by using the soft body self collision feature lets the uvsphere acting all 'watery'.

[...] problem is i can't seem to combine the two physics modifier together(fluid n soft body).

so the question is, 1. what setting should i use for the soft body modifier?
2. how do i create 'splash' with soft body modifier?
3. how do i combine 'fluid' n 'soft body' modifier?


1.) I don't think soft bodies are the best solution for your problem. Wouldn't work anyway if you intend to use the fluid simulator -- [cf. 3.)]

2.) you could get the waves on the water surface by using the cloth modifier. Maybe then you could try to figure out the correct values for the soft-body raindrops. Sorry, can't really help you here. Don't even know if cloth and soft-body work together at all...

3.) Short answer: you can't! fluids don't work with soft-bodies (or any of the other physics modifiers)
Especially you can't use a soft-body water drop as a fluid object. That is due to the very nature of the fluid simulator. By setting up a sim you define fluid volumes, obstacles and the domain. While baking the sim the domain becomes the fluid mesh (that's why you can or should delete -- or at least, hide -- the fluid-object after the simulation is baked)

I guess the best way to get what you're looking for is a fluid simulation. In fact, I've seen something similar, made by Mike Pan... [link] (http://mikepan.homeip.net/files.php)
First entry in the list!
Just download and have a look at the .blend-file. Maybe that helps.

Good luck with your project!

moylfinuda
08-03-2009, 02:30 PM
wiz4rd, thanks for the advise, that settled part of my confusion, haha, i'll check the link out, thanks again!

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