PDA

View Full Version : Why so serious?


chadmv
08-01-2009, 05:52 PM
I'm creating a rig I'd like to release over on highend so I started testing it out. I'm having a lot of fun just creating this shot so I think I'll texture and light it all the way through. What do you guys think?

http://www.vimeo.com/5870004

dren
08-01-2009, 06:04 PM
Wow there was true emotion in that. I really felt like he was talking to me.... I didn't feel comfortable lol Especially when he got closer to the camera.

Tri-State
08-01-2009, 09:45 PM
Now this is some serious stuff :D watched it many many time end enjoyed it ALOT. Great work mate :thumbsup: although it could use just a little bit more exaggeration, imho.

what software do you use? maya?

chadmv
08-02-2009, 08:55 AM
Yes it is rigged in Maya. The shapes were sculpted in Mudbox. Here is my initial lighting and shading test. I think hair would add a lot to him.

http://www.chadvernon.com/blog/wp-content/uploads/2009/08/whySoSerious_still_001.jpg

chadmv
08-03-2009, 07:08 AM
Here's an initial render pass:

http://www.vimeo.com/5904121

Still need to adjust some of the textures and shaders. I would like to add hair also.

The4thAggie
08-03-2009, 07:27 AM
I had a hard time trying to stop watching that. Very well done.

Koochy
08-03-2009, 08:22 AM
Great work! Really well done.

Ibeechu
08-03-2009, 01:53 PM
Very, very cool. I'm really impressed. However, I agree with Tri-State; exaggerating some more movements, especially the eyebrows, would add a whole new layer of cool.

thehive
08-04-2009, 05:17 PM
it looks great but, but the lips sync feels like you need to tighten up on the posing, on the, the" NOT ONE BIT" line could use some more anger or emphasis, on the first "why so serious" you can push the emotion a tad more to build it up more or don't move the head around so much. Overall the lip syinc just feels a tad off not totally just not hitting where it should.



jus food for thuoght


cheers

KyleG
08-04-2009, 07:38 PM
Are you planning on doing body animation for this as well?

MikaelPersson
08-04-2009, 09:50 PM
Hi there, some nice stuff. But I have to agree with mr Hive. Your lip sync needs to be a bit tighter. It's floating a tad too much right now.
I guess this is a personal opinion, but the major moves you did with the mouth at 13 seconds feels more like, look at my shapes, rather than adding to the acting.

Then again I am nitpicking, you have some good stuff there. I just added my thoughts to help you push it even further.

chadmv
08-04-2009, 10:18 PM
Thanks for all the comments! I'm a rigger more than anything else so I'm trying to branch out here. I'll try to incorporate your suggestions and really tighten up the animation.

The video reference for "Not one bit" has him with sort of an emotionless expression, but I guess it would improve it if I exaggerated and really pushed it more.

I do plan on displaying the body animation. When he does that sniffle at 13 seconds, I was going to have him wipe his nose with the back of his hand. I guess that means I'll either need to give him clothes or texture him naked :)

Thanks again.

chadmv
08-14-2009, 06:07 AM
Did another pass of animation and updated a few of the shapes. Stuck his body in there, but it's not really animated much yet.

http://www.vimeo.com/6095527

Also played with the lighting some more. I think I like the single light source look.

http://www.chadvernon.com/blog/wp-content/uploads/2009/08/whySoSerious_still2_cl.jpg

vsions
08-14-2009, 06:52 AM
excellent work. Very expressive.

mistasam02
08-17-2009, 08:56 AM
Chad man, that was amazing! I had no idea you could animate so well :D Great job dude. I agree with the rest about the mouth. You're doing some crazy subtle stuff in there, but the main syncing needs a little work. Keep it up!

Neon67
08-18-2009, 07:08 PM
reallly amazing animation , its reall awsome

i just have a regret , there is the feeling he is getting crazy in creshendo , and on the last why so serious , its looks without emotions

CGTalk Moderation
08-18-2009, 07:08 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.