joeym4130
07-31-2009, 06:52 PM
Suggestions on how to do this?
I have a realy nice mia_material X on the glass, with a small amount of noise in the bump slot.
I wanted to add some fingerprints and smudges. I made a map in photoshop where the smudges and things would be, now I need to figure out the best way to map it.
I would think someway to create a gloss map would work, because simply I want the smudged/printed areas to be less glossy as you see it in the light
Maybe a layered shader would be a way to go?
New to making mental ray shaders but I'm learning a lot just from experimenting...
I have a realy nice mia_material X on the glass, with a small amount of noise in the bump slot.
I wanted to add some fingerprints and smudges. I made a map in photoshop where the smudges and things would be, now I need to figure out the best way to map it.
I would think someway to create a gloss map would work, because simply I want the smudged/printed areas to be less glossy as you see it in the light
Maybe a layered shader would be a way to go?
New to making mental ray shaders but I'm learning a lot just from experimenting...
