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View Full Version : FBIK : How do I disconnect a character’s scale nodes from the solver?


Narfnarf
07-30-2009, 11:11 AM
Hi again, I've read from a review of Maya 7 on this very site that there is a bug fix for FBIK as mentioned below. How do I do this? Through Hypergraph or outliner?? Thanks

http://features.cgsociety.org/story_custom.php?story_id=3282&page=2

"While the new solver works really well in general, we did encounter a bug that caused a character’s parts to scale randomly when the joints were animated, but also of an associated fix, which was to disconnect the character’s scale nodes from the solver."

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