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PaulHellard
07-30-2009, 07:50 AM
Hey there,

Creating a whole landscape and population of Borderlands was a keen job by any stretch of the imagination. To rebuild it in a whole new style was something else again. Gearbox Art Director of Borderlands, Brian Martel, took time out to give us a deep look into the development of this enormous endeavor. Click the image.

http://features.cgsociety.org//images/plugs/feature/borderlands_plug.jpg (http://features.cgsociety.org/story.php?story_id=5192)

FistOfGod
07-30-2009, 09:11 AM
Cool article. I have been looking forward to this game since I saw the trailer awhile back. I really like the style they are shooting for.

Waylon

TyroneMaddams
07-30-2009, 09:11 AM
Awesome-o !!

I cant wait to play this...guns guns..the new style looks great too :thumbsup:

Thanks for the article Paul


- Ty

Psionic Design
07-30-2009, 10:11 AM
Great article and very interesting looking game, looking forward to playing it!!

phoenix
07-30-2009, 02:06 PM
The article is pretty neat. thanks


Regards

Clanger
07-30-2009, 02:44 PM
Really like the cell shading look, I'd consider that a real success.

System404
07-30-2009, 05:14 PM
Sweet this game looks awesome. I'm glad they mentioned the outsource house i work at, it was a blast to work with gearbox. Everybody buy their game:applause:

PavelPetrenko
07-30-2009, 05:53 PM
Looks Great! I love this style so much! :buttrock:

lildragon
07-30-2009, 06:08 PM
Nice one, looking forward to this title.

~t

Rla
07-30-2009, 09:38 PM
nice work, the since the trailer i couldn't wait neither..

Sbowling
07-31-2009, 03:45 AM
Wow, looks terrible. This game sets CG in games back ten years at least.

R10k
07-31-2009, 04:32 AM
Wow, looks terrible. This game sets CG in games back ten years at least.

It's not my favourite style either, but... yeah, um... that doesn't make much sense. You do realise not all games from now on will use this style, right? :curious: How is this going to set back game graphics by ten years or more?

vsions
07-31-2009, 04:55 PM
Wow, looks terrible. This game sets CG in games back ten years at least.


I couldnt disagree more. Cutting edge techniques were still used to create these assets. Not to mention that it expands the artistic aspect of gaming into a broader range visually. Same as having a live action movie, anime, cartoon, cg, or something very stylized such as 300. Not everything has to look like COD4. For someone on an art forum that was a very close minded comment.

lawhater
07-31-2009, 05:05 PM
Same technique used in Prince of persia.. Shell Shading. ;)

Emmanuel
08-01-2009, 02:47 PM
Art style: bad decision.This image (http://features.cgsociety.org/stories/2009_07/borderlands/im13.jpg) looks rather lame. i mean, where's the cutting edge there where the arms is bending like 10 years ago ? Overall I am no fan of cleshading with soft gradients.Red Steel 2 looks better and more consistent, IMO.

Djampa
08-03-2009, 10:02 PM
What I know is that I like this cell shading style and by what I saw from the trailer it looks really cool. :D

Congratulations for the team and best wishes to everybody here,

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08-03-2009, 10:02 PM
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