eem
07-30-2009, 06:26 AM
Hello softimagers. I come from the maya section and have been wrestling with the current implementation of proxies in maya and am curious if XSI is having these same issues.
The issue with maya is. Maya currently has assemblies integrated as proxies. The problem with this is, the assemblies use considerably more ram and take more than twice as long to render than instanced geometry or mip_binaryproxy. So I am using mip_binaryproxy in maya, but the problem with that is, mip_binaryproxy breaks BSP2 in maya and causes all kinds of weird things to happen like instances dissapearing.
Now does XSI use assemblies for it's proxy system and does it have the same issue that the maya assembly proxies have with increased ram and rendertime? (I hear it does, but would just like to make sure) And if so, can you use mip_binaryproxy in XSI and how well does it work? Does it break BSP2?
Then the other question is, does XSI support the frame buffer cached mode in mental ray?
Also, another question. I know XSI has the gigacore thing and I've used this before and it seemed to work pretty well. As I understand this, XSI can use your HD as essentially virtual ram so that you can load a ton of polys into the viewport, right? But does this feature then go over to mental ray as well? Does the mental ray backbone run off the gigacore and allow you to basically fill up mental ray renders with way more geometry than your ram can take and then just let the gigacore swap polys to HD and back?
The issue with maya is. Maya currently has assemblies integrated as proxies. The problem with this is, the assemblies use considerably more ram and take more than twice as long to render than instanced geometry or mip_binaryproxy. So I am using mip_binaryproxy in maya, but the problem with that is, mip_binaryproxy breaks BSP2 in maya and causes all kinds of weird things to happen like instances dissapearing.
Now does XSI use assemblies for it's proxy system and does it have the same issue that the maya assembly proxies have with increased ram and rendertime? (I hear it does, but would just like to make sure) And if so, can you use mip_binaryproxy in XSI and how well does it work? Does it break BSP2?
Then the other question is, does XSI support the frame buffer cached mode in mental ray?
Also, another question. I know XSI has the gigacore thing and I've used this before and it seemed to work pretty well. As I understand this, XSI can use your HD as essentially virtual ram so that you can load a ton of polys into the viewport, right? But does this feature then go over to mental ray as well? Does the mental ray backbone run off the gigacore and allow you to basically fill up mental ray renders with way more geometry than your ram can take and then just let the gigacore swap polys to HD and back?
