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Vizfizz
07-30-2009, 01:31 AM
Hi Everyone,

I'm lending Scott Novasic a hand by posting this request. He's getting ready to write a new review on v8 of Electric Image for the Creative Cow. What he'd like to know are what are your top 5 features (favorites) of Electric Image. One of those 5 features should be a v8 feature.

He's also looking to find out which 3rd party modeling applications you tend to use most.

Thanks Everyone. Both Scott and I appreciate your input.

AVTPro
07-30-2009, 04:55 AM
1. SeaLevel
2. Rigging
3. UV, Displacement and Normal Mapping types
4. FBX Import
5. Mocap

Modeler: Zbrush.

:)

drice
07-30-2009, 07:45 AM
?? Didn't Scott just post on the EI forum a week ago asking if it was worth upgrading to?

shoutzager
07-30-2009, 02:07 PM
1. Fast Soft Shadows
2. Photon Mapping
3. The ease of animating the camera
4. Function Curve tools
5. Project Window's many ways to unfold

Modeler of choice: FormZ

can't wait to read the review.

halfworld
07-30-2009, 02:33 PM
Edit: I thought it was faves for V8....

1. Image quality
2. Workflow tools/ ease of use
3. Render speed
4. Lighting tools
5. Texturing workflow

Modeller:

Maya (via FBX .obj import)

Vizfizz
07-30-2009, 02:33 PM
?? Didn't Scott just post on the EI forum a week ago asking if it was worth upgrading to?

He did. I believe he just recently secured his copy and now plans to review it for the Cow.

barnabythebear
07-30-2009, 03:33 PM
1. Area Lights (V8)
2. Photons (V8)
3. Ease of Use
4. Shaders
5. Great Large Project Organisation

Modeler - ViaCAD 3D

ta

nige

ediris
07-30-2009, 03:57 PM
?? Didn't Scott just post on the EI forum a week ago asking if it was worth upgrading to?
Yeah for motion graphic arttists like my self i upgraded to support the company, i didnt see enough reason to upgrade, one thing i have noticed is the blur reflection speed, havent try WMP or sea level since i dont own Zbrush i could care less,didnt we have FBX import on v7, is it fix?

Photons seems a bit complicated, there is no presets or anything that you could make your way up to make an interior scene or whatever light situation.Is just to clumsy.

I still use EIAS for its deformers, along with the RPF saver and the 16 bit support.

Edgard

1-16 bit support
2-EXR I/O
3.Deformers
4.RPF

Modeler..C4D

richardjoly
07-30-2009, 04:02 PM
1-Render speed
2-Image quality
3-Shaders
4-Deformers
5-Photons

Modelers: Form-Z and Silo

monday1313
07-30-2009, 05:09 PM
an easy way to make a preset scene for lighting is to make a preset scene with the lighting already set and empty otherwise...I have several template scenes that I start from, they even save window placement, so you can have the windows where you want them form the start...

juanxer
07-30-2009, 08:36 PM
I'm still playing with the features. All the Photon stuff is a bit daunting.

Modelers-wise:

Hexagon
EIM
ViaCAD

A.C. Farley
07-31-2009, 12:09 AM
-Price (Cost)
-Render Speed
-Render Quality
-Sea Level fix
-New Lighting (Area and Photon)

Modelers- Form Z and Z Brush

AzOne
07-31-2009, 01:30 AM
- Image quality
- Ease of use
- Deformers
- Render speed
- Lights v8 (photons and area lights)

Modeler - currently still mainly EI Modeler. Learning modo (slowly) and testing bonzai3d.

PaulS2
07-31-2009, 03:09 AM
The new feautres - Fast area shadows and area lights.

Favorites - Image quality, procedural shader/bump quality, ease of simple animation.

Modelers - Rhino, Modo, EIM Concepts Unlimited.

AVTPro
07-31-2009, 08:53 AM
-Price (Cost)
-Render Speed
-Render Quality
-Sea Level fix
-New Lighting (Area and Photon)

Modelers- Form Z and Z Brush



Hey Farley
Do you have a sample of SL/ZB stuff you can post? Be nice to see.
Thx.

bbuxton
07-31-2009, 11:32 AM
A bit late with this - bit busy these days

1. Konk & AG shaders - need UB of Onsen shader btw!
2. Improved lighting & soft shadows
3. Roto improvements
4. Camera is still beautiful!!!
5. Viewports behave much better than v7

0. One niggle - importing geometry is still weak

Modeller:

Modo (via FBX .obj import)
Also FormZ & SharkFX

vrusch
07-31-2009, 11:56 AM
1. Render Power > 10 mln polys per scene
2. Render quality
3. Affordability of 3rd party shaders and plugins
4. Camera's (rock solid) stability
5. Photon mapping

Modelers : FormZ and Maya

3dData
07-31-2009, 10:36 PM
Image Quality
Rendering Speed
Ease of Use
Renderama
Area Lights

dwu67
08-01-2009, 01:01 AM
ease of use
photons/area lights
light fall off/remapping
renderama
f-curve


EIM, FormZ

fantomaz
08-11-2009, 11:23 AM
• AreaLights/Photon/SoftShadows
• Price
• Renderama and the use of unlimited cameras
• As a long time user: no big learning curve for new features
• The community of EI (small, nice and aware)

• EIM - sometimes Silo

A.C. Farley
08-12-2009, 03:47 AM
Hi,

Nothing I'd share yet. Someday soon.

Later,
Craig

scott8933
08-13-2009, 08:23 PM
Late to the party, gut figured I'd add my list-

- Speed of use, scene setup in particular
- Speed and quality of rendering
-> subset of that, minimal tweaking needed needed for great images right out of the box
- Excellent use of extensibility via plugins
-> subset, the core app is like After Effects - great as is, but truly maximized and customized via plugins.
-> this has also become a weakness, as the superb capabilities of where the Paralumino plugs were going got cut short before they really hit their stride, and some of the key plugin developers have dropped out of the picture.

I still think we were really just a hair away from an excellent parametric modeling system if you had all the Para plugs together. It wasn't perfect, but showed SO much potential for how the core app could be extended. Oh well...ancient history now.

- Is that five? If not, add mForge and the deformers.
- And the under-promoted but superb matchmover.

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