Dr Dardis
07-29-2009, 12:44 PM
Hi All,
Does mental ray for Maya 2009 support sub-frame blurring with the rasterizer renderer? or am I doing something wrong?
I am getting linear interpolation of my blurs no matter what motion step I use. I have enabled "Export Motion Segmenting" in the export settings, which should enable true sub-frame interpolation if I have read the manual right.
Here are some images as an example. It is a bouncing ball at the top of its bounce, same object, same lambert shader, same frame.
It renders fine in 3delight (notice the arc to the blur)...
http://members.iinet.net.au/%7Ecdardis/Files/3delight.jpg
...but incorrectly in Mental Ray. What is worse, Mental rays blur is from frame 5.5 straight to 6.5! It has completely left out the ball's position at its actual key-framed apex (frame 6).
http://members.iinet.net.au/%7Ecdardis/Files/MentalRay.jpg
I can find very little about this on the interweb, aside from this cgtalk post from last year
http://forums.cgsociety.org/showthread.php?f=87&t=646949&highlight=motion+blur
... suggesting that it is a "current limitation" ;)
Does that limitation stand in the latest version? Any help or clarification would soothe my furrowed brow :cry:
Chris
edit* just did a check with the same setup up in Softimage, produces the same error there too... maybe it's a MR error across the board?
Does mental ray for Maya 2009 support sub-frame blurring with the rasterizer renderer? or am I doing something wrong?
I am getting linear interpolation of my blurs no matter what motion step I use. I have enabled "Export Motion Segmenting" in the export settings, which should enable true sub-frame interpolation if I have read the manual right.
Here are some images as an example. It is a bouncing ball at the top of its bounce, same object, same lambert shader, same frame.
It renders fine in 3delight (notice the arc to the blur)...
http://members.iinet.net.au/%7Ecdardis/Files/3delight.jpg
...but incorrectly in Mental Ray. What is worse, Mental rays blur is from frame 5.5 straight to 6.5! It has completely left out the ball's position at its actual key-framed apex (frame 6).
http://members.iinet.net.au/%7Ecdardis/Files/MentalRay.jpg
I can find very little about this on the interweb, aside from this cgtalk post from last year
http://forums.cgsociety.org/showthread.php?f=87&t=646949&highlight=motion+blur
... suggesting that it is a "current limitation" ;)
Does that limitation stand in the latest version? Any help or clarification would soothe my furrowed brow :cry:
Chris
edit* just did a check with the same setup up in Softimage, produces the same error there too... maybe it's a MR error across the board?
