View Full Version : bvh files mapped to a character?
i am wondering how to apply a bvh file i have to a mb character, do i have to map it to an actor first? and then use the actor as the imput source?
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You have to use import in the file menue.
this is from the help file, but i guessyou are going to have to mess around with the import settings though... import BVH skeleton, then create a Character for the imported file by dragging its bones and joints into the Mapping list. Then you can select this Character as the input to drive another Character... hope you have better luck than me, no mater how much i drag those bones dont want to cooperate ;-/
tpe
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01-15-2006, 06:00 PM
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