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cosmonaut
07-31-2003, 05:36 PM
Just saw this over at maxon's website...
http://www.maxon.net/pages/dyn_files/dyn_htx/htx/656/00656_00656.html

JamesMK
07-31-2003, 05:37 PM
Looks like I clicked 'submit' slightly faster than you :D

geoffb
07-31-2003, 05:50 PM
THANK GOD FOR THE ABLITY TO USE THE MIDDLE MOUSE!!!!!!!!!!!!!
:buttrock: :buttrock:


Geoff:beer: :thumbsup:

Brent Turbo
07-31-2003, 05:54 PM
You're so right, Geoff. Middle mouse support is the best thing on that list. Now, allow me to setup rotate, zoom and track the viewports using the three mouse buttons (a la Maya), and I'll be a happy camper.

geoffb
07-31-2003, 05:57 PM
Indeed. Cause I've been learning Maya and I can't use Cinema hardly anymore without a lot of frustration, because I love Maya's navigation so much. (i.e. alt+lmb(rotate); alt+mmb(pan);alt+rmb(zoom)) they are just so much easier to use. Ahhh. Great job Maxon!!!:thumbsup: :thumbsup:

Geoff

knight42
07-31-2003, 06:16 PM
It says a new SDK - anyone know if this means VC++.NET will be supported? *flags down Srek*

J

AdamT
07-31-2003, 06:20 PM
Not only middle mouse, but you can use up to five mouse buttons to define any hotkey. The new material manager is also extra sweet: finally we can have a list of materials where you can see the whole name of each material. Material groups are also a great convenience.pm

Srek
07-31-2003, 06:31 PM
Originally posted by knight42
It says a new SDK - anyone know if this means VC++.NET will be supported? *flags down Srek*

J
Nope it doesn't
Cheers
Srek

pit
07-31-2003, 06:44 PM
Sounds like loads of great stuff - yet again :) Way to go Maxon!! :buttrock:

I hate to ask BUT:

Srek, could you spill the beans on the Fbx plug progress - please - it´s slowly turning into a running gag. We all know Maxon is working on it, but when will it be out? Bought Motionbuilder 5 today and it´ll, most likely, be released mid September. Any chance we´ll be able to export to MB by then? I had hoped for it in the 8.2 release.... :cry: Any comforting words for the waiting crowd?

cosmonaut
07-31-2003, 06:50 PM
Heh, you may haven beaten me by a minute JamesMK but I got more replies :p

I thought I read somewhere that this update would allow you to setup your mouse/keys like Maya for the camera. That would be soooo sweet.

Srek
07-31-2003, 06:51 PM
Originally posted by pit
Sounds like loads of great stuff - yet again :) Way to go Maxon!! :buttrock:

I hate to ask BUT:

Srek, could you spill the beans on the Fbx plug progress - please - it´s slowly turning into a running gag. We all know Maxon is working on it, but when will it be out? Bought Motionbuilder 5 today and it´ll, most likely, be released mid September. Any chance we´ll be able to export to MB by then? I had hoped for it in the 8.2 release.... :cry: Any comforting words for the waiting crowd?

Hi Pit,
sorry we faced some problems during early development so the FBX plugin is not ready yet.
We are working on it full speed ahead now but i'm not able to give you a timeframe yet.

Cheers
Srek

JamesMK
07-31-2003, 06:55 PM
Originally posted by cosmonaut
[B]Heh, you may haven beaten me by a minute JamesMK but I got more replies :p
Well damn you and the horse you rode in on! :D ;)

pit
07-31-2003, 07:01 PM
:eek: WOW - Srek - the fastest reply in the history of CGTalk! Thanks! Hope you´ll be able to solve the difficulties - no - I´m certain the wizards in your lab will sort it out soon. Thanks again!

ohichan
08-01-2003, 12:52 AM
excuse me guys for saying that:

I did not see here a major upgrade in this time as maxon always do, I mean look at V8.1 ,it was a big improvment :HDRI , update in the dynamic system, 20 new XPresso nodes,MatterWaves , ParticleDraw,PBlurp and much more ...... you know them.

In this update , I expect at least that there will be complete update for dynamic system & FBX support . this update just touch the workflow, may be it is because they were busy in developing PB2.


Sorry guys for saying that, but everyone know that if maxon want to make an update, it will make it powerfull.

maxon rocks :applause:

AdamT
08-01-2003, 01:10 AM
The main purpose of 8.2 was to support BP2 (which requires 8.2). The other stuff is just gravy. Chances are it won't be the last update before R9. ;)

phoenixart
08-01-2003, 08:21 AM
Hoping to get a better shader transparency support ... :(

fxgogo
08-01-2003, 12:58 PM
I think this is a solid consolidation update with a few extras. What ever it is, I am happy. I find Maxons updates are other companies full versions. Just look at 8.1 for example.

flingster
08-01-2003, 02:51 PM
another thread reminded me of this....why don't they bundle better boole into this update?:shrug:

LucentDreams
08-02-2003, 06:58 AM
Can't believe that noone thinks five button mouse support is a big thing, no other 3D app has this, I've been able to make navigation work just like that in Max, maya (as it does by default now) LW, clay, and motionbuilder. Only app I've found so far I could match perfectly was mirai because of its zoom when double clicking middle mouse.

Not only that anything can be set to the other mouse keys, for instance I now use mx1 as my record key, ALT mx1 turns on auto key, etc etc, and mx2 I have set to be rectangle selection, so you can be in any tol and do a rectangle selection just like maya.

AdamT
08-02-2003, 07:01 AM
Can't believe that noone thinks five button mouse support is a big thing
Me neither! I've mentioned it 2-3 times but no one seems sufficiently happy about it.

JIII
08-02-2003, 07:05 AM
maybe its cause no one has used cinema wiht out it before, so its like whoo hoo yesss umm wait a second I didn't use it before.

butthe mouse thing is uber cool.

Per-Anders
08-02-2003, 07:10 AM
kai, adam, i just want to say, i think it's a big thing.

danb
08-02-2003, 07:28 AM
yeah i second that. i don't like having to use the keyboard for small things like zoom/pan/move etc. can't wait for the update. sweet.

MJV
08-02-2003, 11:04 AM
Originally posted by Kaiskai
Can't believe that noone thinks five button mouse support is a big thing, no other 3D app has this, I've been able to make navigation work just like that in Max, maya (as it does by default now) LW, clay, and motionbuilder. Only app I've found so far I could match perfectly was mirai because of its zoom when double clicking middle mouse.

Not only that anything can be set to the other mouse keys, for instance I now use mx1 as my record key, ALT mx1 turns on auto key, etc etc, and mx2 I have set to be rectangle selection, so you can be in any tol and do a rectangle selection just like maya.

Yes, this makes me want to go out and buy a five button mouse! However, I'll be the bad guy and just point out that though the mouse buttons may now work the same as in Maya, navigation still works very poorly in Cinema by comparison. This is because for one, dolly speed is inexplicably tied to zoom ratio, so your always having to zoom out if you want to dolly somewhere. This is just ridiculous and drives me bats! The other reason I think Maya navigation is superior is because the navigation speed is exponential to mouse movement. In other words, a mouse movement that is four times faster produces a navigation movement that is maybe 12 times faster. This means much less mouse stroking of the mouse pad required from the user to get somewhere.

robodesign
08-02-2003, 12:20 PM
This update has a new feature that i really enjoy it very much: the new material manager. Now I won't have to search for my textures because i see their long names :).

The much discussed feature in this topic is the support of more mouse buttons which i like it too, but i have a mice with only 2 buttons and a wheel.

JamesMK
08-02-2003, 12:25 PM
Originally posted by robodesign
The much discussed feature in this topic is the support of more mouse buttons which i like it too, but i have a mice with only 2 buttons and a wheel.
Try to click your wheel. It's most likely your middle button.

LucentDreams
08-03-2003, 01:49 AM
yes very true MV, how it works is still an issue but at least the controls are sensible now rather then 1,2,3 or as most people do, use the three icons which is just the worst workflow.

kiwi
08-03-2003, 06:12 AM
Can someone elaborate on what the "new light falloff types"are like please,that I consider a big thing as well.



Stu.

AdamT
08-03-2003, 06:29 AM
MV did a writeup about the problem here: http://www.mvpny.com/LightFalloff.html

This issue probably would never have been addressed were it not for MV's persistence.

Per-Anders
08-03-2003, 06:43 AM
the light falloff thing is great, now that it's fixed we have more falloff types than i've seen in any app. to be honest there is quite a lot in here, though it is more bug fixes than other htings and supporting stuff for bp (like the new color pickers improved color picking support which is a big thing for someone who does textures like myself). there are many other smaller things in here, but it's true it's not "feature packed", however personally i'm glad that maxon address the bugs and make this a more solid release, and a program that feels solid and easy to use, improving the interface and workflow and fixing any bugs is imo more important than new one click wonder toys.

on the sdk note, i'm using vc++.net fine with the sdk, all it requires are a few minor changes in cleaning up the api to get it working (literally just deleting a few = commands in the declarations etc... it's easy if you follow the vc++ help on what the errors are, then make a backup version of the sdk once it's working... if people still can't get it working with their vc++.net i'll ask if i'm allowed to give out a fixed version for vc++.net, if not then i'll try to write down exactly what to change and where (i've been using it with both 8.1 and 8.2's SDK without any problems so far.

kiwi
08-03-2003, 10:34 AM
Thanks Adam :)


Cheers to you as well MV :thumbsup:



So the color picker is now like the one in BP2?.....please say yes :D ,it would be such a great improvment.....



Ya I agree Per{fixing bugs before moving on},I used to know people who had Painter and sometimes the same bugs/issues from a previous version found there way into the next two..



I pre ordered BP2 today,now I cant wait to get my greedy mitts upon it:scream: ....{56k modem,demo for me is out}



Stu.

tilo.kuehn
08-03-2003, 10:38 AM
Originally posted by kiwi
Cheers to you as well MV :thumbsup:
So the color picker is now like the one in BP2?.....please say yes :D ,it would be such a great improvment.....
[/B]
YES ... even with quickstorage fields and mixing panel ...
cheers
tilo

kiwi
08-03-2003, 10:46 AM
Thats just what I wanted to hear :thumbsup:

LucentDreams
08-03-2003, 01:10 PM
you know its funny 8.2 I just realised, isn't feature packed but the few features added I'm using alll the time now, I rarely use the old material manager mode, its always in a list (except when using BP then I"m either in active texture or expanded/compact) I"m always using the extra mouse buttons, the new default light control is docked in the interface so I can change it at a moments notice, the colour mixer I always have in enhanced mode with the quick storage panel on and the mixing panel. Its reat because I can store a basic colour scheme right at the start and access those colours from lights and materials and brushes allowing me to easily keep within my original colourscheme.

The new falloffs are great, and the old ones are still available so as per anders said we have more then any other app. The key thing to know with the new falloff is that it falls off quite fast so you often will need to use values over 100% but they provide a very soft natural feel in my opinion

kiwi
08-03-2003, 02:14 PM
When you say mixing panel do you mean like mixing one color over top of another to get a mix of both like you would painting with oils etc,or does it mean improved color picking?



Stu.

AdamT
08-03-2003, 04:13 PM
Hi Stu,
It mean improved color picking. The new picker is a big improvement over the old one.

LucentDreams
08-03-2003, 04:29 PM
well sort of both really,its not like painter 8's awesome mixer where you literally paint colours blend together and then sample, but you drop four colours in and get a perfect gradient blend between them from which to sample.

kiwi
08-03-2003, 11:58 PM
Thanks guys :thumbsup:



That still sounds very cool.I guess the artist in me got over excited when I was thinking of mixing paint like in the ol days :D .....incidentally a site called wetcanvas.com says upon reg {free} they have an app which mixes colors like a real world palette,dont know what its like though as I just assumed it would be not for my OS :)



Ordered BP2 yesterday :beer:



Stu.

LucentDreams
08-04-2003, 01:16 AM
try the demo for painter 8 its old school man, paint you strokes, mix them with a ppallette knife its fantastic.

brammelo
08-04-2003, 02:21 AM
Originally posted by Kaiskai
well sort of both really,its not like painter 8's awesome mixer where you literally paint colours blend together and then sample, but you drop four colours in and get a perfect gradient blend between them from which to sample.

Which is actually the same as Studio Tools and, before that, Studio Paint and, before that, Alias.

kiwi
08-04-2003, 02:26 AM
I was going to get Painter 8 Kai :) ,they had a good deal of use a PS reg number or Painter classic reg number etc and you could qualify for upgrade pricing of 150 US,but it was for the US and Canada,and no amount of my smooth talking would make them send me a copy even if it first went to a US address,so I didnt get it....



I am going to get Xfrog full at some stage though now its in Mac format as well :)



Anyone have much knowledge of that Ozone 2?,its kind of expensive and I am thinking Terragen renders a pretty nice sky,but is Ozone better/worth it?



Stu.

modo
08-04-2003, 10:01 PM
Can someone elaborate on what the "new light falloff types"are like please,that I consider a big thing as well.

bang on dude, this stuff makes or breaks how things look eh, I mean yea on the nav stuff so that one can model with greater speed and easier accuracy/control, but yea, once the model is there the rest of the work is just begining eh... how to make the durn metals looks like metal, or plastics (though pretty straight forward here as everything looks plastic from default I figure) looking like plastic etc... fall off, very very wise question dude :thumbsup:

kiwi
08-05-2003, 12:34 AM
cheers :) ........youre giving me a big head :blush:

brammelo
08-05-2003, 01:16 AM
Originally posted by Kaiskai
The new falloffs are great, and the old ones are still available so as per anders said we have more then any other app. The key thing to know with the new falloff is that it falls off quite fast so you often will need to use values over 100% but they provide a very soft natural feel in my opinion

YESSS!!! Finally some decent falloffs! About time, but I'm too happy to complain about the delay :D

fretshredder
08-13-2003, 12:43 AM
I would love it if we could get real names in the views like "Top", "Perspective" rather than "view 2", "view 1" etc

/gz

VestanPance
08-13-2003, 01:09 AM
Originally posted by fretshredder
I would love it if we could get real names in the views like "Top", "Perspective" rather than "view 2", "view 1" etc

/gz
Did you realize that you can select "cameras" in the viewport and find a whole list of sesibly named views? Or did you mean that it would update in the "view" menu of the viewport? Cause that would be cool.

flingster
08-13-2003, 10:53 AM
label change to viewports..cool idea.
submit it as a suggestion god damn it man...submit it.:beer:

fretshredder
08-13-2003, 01:15 PM
Vestan: Yes I know about the list of camera views etc. What I am talking about is the label ON the viewports that currently say "View1", "View2", "View3" etc ... it would be sooooo much nicer if it said something more appropriate like what view it is :-)

/gz

fretshredder
08-13-2003, 01:23 PM
flingster: forgot to mention that I *have* submitted it as a suggestion to Maxon. It seems easy enough to add since the viewport already knows its currently selected view to know which item to select in the camera list :-) Programmatically, It's easy :-) It's just one of those things that really irks me that it is missing.

Hopefully we'll see it soon!


Keep rockin'
/gz

flingster
08-13-2003, 02:23 PM
yup it bugs me also...:beer:

Thalaxis
08-13-2003, 04:08 PM
Originally posted by AdamT
Me neither! I've mentioned it 2-3 times but no one seems sufficiently happy about it.

Sounds like a very cool thing for Wacom mouse users, among
others.

My guess is that there just aren't all that many people out there
yet with 5-button mice :)

Thalaxis
08-13-2003, 04:13 PM
Originally posted by kiwi
Anyone have much knowledge of that Ozone 2?,its kind of expensive and I am thinking Terragen renders a pretty nice sky,but is Ozone better/worth it?
Stu.

Ozone 2 renders skies right inside of Cinema. It's very fast, and
the skies look excellent. :)

Mentat7
08-13-2003, 04:17 PM
Wacom 5 button mouse. Yup. I have one. I hardly ever use it. Would be nice if it were implemented some how.

dfaris
08-13-2003, 04:34 PM
I agree I want the view name in the viewport.

Maxon! put name of the view in the viewport.

visualsee
08-14-2003, 01:53 AM
I also vote for the name in the viewport and would also love to see an option to allow the zooming of the viewports to be linked, like in LW3D. I find that feature quite handy.

LucentDreams
08-14-2003, 02:04 AM
Originally posted by visualsee
I also vote for the name in the viewport and would also love to see an option to allow the zooming of the viewports to be linked, like in LW3D. I find that feature quite handy.

Zooming linked yes for sure, but name in viewport, I know a lot of pepople want this, and using max I know what its like to have now, but honestly, whats the use, I've never had issues knowing which viewport is which, in max its a little handier since its so easy to change what view a viewport has, an accidental click on the keyboard could throw you from front to left, but seriously is it that hard to keep track of?

Anyways, we won't have a name in viewport until maxon decides to start implimenting some HUD features into C4D, so I"d rather ask for the whole shebang anyways, this would allow for sliders labeling and such all in the editor

AdamT
08-14-2003, 04:54 AM
Anyways, we won't have a name in viewport until maxon decides to start implimenting some HUD features into C4D, so I"d rather ask for the whole shebang anyways, this would allow for sliders labeling and such all in the editor
Now *that* would be cool.

ohichan
08-14-2003, 05:07 AM
I think there are some tiny important things that are missing in Cinema :

1- view name in the viewport as you said guys.
2- fitting the deformation object onto an object , (I think it is time consuming to try to fit the deformation object to the object).

3- rotation handle for object as in Mas or Maya.


but still ,Maxon rocks :applause:

Jake-L
08-14-2003, 07:06 AM
Originally posted by ohichan
- fitting the deformation object onto an object , (I think it is time consuming to try to fit the deformation object to the object).


The deformer XT plugin by Ideagraphics (http://c4dplugins.idea-graphics.de/DEFXT/DefXT_Overview_e.php) does this very nicely (although it's a mystery to me why the base package didn't do this to begin with).

visualsee
08-14-2003, 12:31 PM
Originally posted by Kaiskai
but honestly, whats the use, I've never had issues knowing which viewport is which, in max its a little handier since its so

Keep in mind that although you may not want it, there are several users that do. There are some objects that people create that might be very hard to distinguish if you are looking at the object from the left or right (for example) -- and that becomes even harder when working into the wee hours of the night...

michaeli
08-14-2003, 01:17 PM
Originally posted by ohichan


3- rotation handle for object as in Mas or Maya.




I want it too! :beer:

flingster
08-14-2003, 01:45 PM
interface,usability and workflow are what c4d are all about...viewport naming is fundamental to this concept...imho
as noted...because you don't work to this method does not mean its not needed...others often work in a completely different way than you may....coming from a support background you are often aware of how different users use just OS features...shortcuts, and workflows...very often very very different...but all essentially ending up in the same endpoint..hence why interface design is so so important...to enable users to be flexible and control the environments they work in.
:shrug:

sulian
08-14-2003, 07:22 PM
I hope there are news options for the .obj export, the actual solution is very inadequate.

Sulian

LucentDreams
08-14-2003, 09:25 PM
inadequate how? OBJ is the only export I use, never failed me with importing it into any app

Thalaxis
08-14-2003, 09:37 PM
The only thing that I find annoying about exporting from Cinema
is the default scale that Cinema uses.

Handle that properly, and exporting from Cinema works fine.

LucentDreams
08-14-2003, 09:43 PM
Originally posted by Thalaxis
The only thing that I find annoying about exporting from Cinema
is the default scale that Cinema uses.

Handle that properly, and exporting from Cinema works fine.

yes thats true, very inconsitent with the rest of the apps, overall almost every app has some inconsistency with scale, but C4D's leads to super super tiny in, and super super large out.

Thalaxis
08-14-2003, 09:47 PM
It's one decision that Maxon made that I still think was a blunder,
though. I find the real-world units in LightWave to be far more
user-friendly than Maxon's extra pair of digits... while it simplifies
the math, it makes sizing things less intuitive.

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