UnlikelyInk
07-28-2009, 07:12 PM
I'm having issues with the description of the framebuffer workflow in the doc not matching what's in Maya.
For example, my camera does not have the Primary and Secondary Framebuffer sections. It does have an outputShaders shection
miDefaultOptions has no button for creating a userBuffer
Is this a UI thing or AETemplate thing or what?
Thanks in advance,
For example, my camera does not have the Primary and Secondary Framebuffer sections. It does have an outputShaders shection
miDefaultOptions has no button for creating a userBuffer
Is this a UI thing or AETemplate thing or what?
Thanks in advance,
