ah-fx
07-28-2009, 06:55 PM
Hey guys I have a shot where a wizard lifts some ornaments (40 of them) into the air with magic, they fly around him in a vortex and then he directs them to a specific spot.
I thought about using particles, but I wand to be able to specifically position where they land and their orientations, also the ornaments are referenced into the scene and they are made up of a couple pieces of geometry.
So I was thinking I might try using rididbodies with some fields to do it, but I am not getting good results when they fly from the swirling vortex to their targets. I thought about using parentConstraints so I could have controll over where they land. Basically I set it up so the oraments have targets that lift up and swirl around, and targets where they land. Im sure you can guess that the transition is a little weak. Basically the transition is very linear. I would like it to have a specific curve, but still have a dynamic feel to the motion.
I'm looking for a some advice about executing this effect.
I thought about using particles, but I wand to be able to specifically position where they land and their orientations, also the ornaments are referenced into the scene and they are made up of a couple pieces of geometry.
So I was thinking I might try using rididbodies with some fields to do it, but I am not getting good results when they fly from the swirling vortex to their targets. I thought about using parentConstraints so I could have controll over where they land. Basically I set it up so the oraments have targets that lift up and swirl around, and targets where they land. Im sure you can guess that the transition is a little weak. Basically the transition is very linear. I would like it to have a specific curve, but still have a dynamic feel to the motion.
I'm looking for a some advice about executing this effect.
