PDA

View Full Version : MotionDynamics and Super_Blender


dreamy
07-28-2009, 07:11 AM
My rigged consists from
-Bone_Deform
-MotionDynamics__________ for each ear
-Super_Blender __________ for morphs

So dynamics in viewport looks. Ears, do not stop!http://tinypic.com/a/pzqc/4http://i26.tinypic.com/j6rf2s.jpg
http://feed4.tinypic.com/rss.php?ua=tyKRCcKJs64htYsGvVkB8g%3D%3D
View My Video (http://tinypic.com/m/53jzeu/4)



So in previwRender- all ok?!
View My Video (http://tinypic.com/m/53jzit/4)


When I switch Super_Blender --off all normally!?? In what a problem?

Wegg
08-04-2009, 01:14 AM
I'm sorry but I'm having a real hard time understanding what it is your asking. :-(

khurrum_j
08-04-2009, 03:12 AM
I think he/she is trying to get the motionDyanmics effect (in the first video), to
appear in the Animation Preview of the viewport (second video: You can
see the ears don't move like in the first video).

I have no clue why this would happen.
The animation preview seems to have bypassed that effect.

Khurrum J

khurrum_j
08-04-2009, 03:14 AM
Got it, he is a He! :banghead:

Khurrum J

dreamy
08-04-2009, 03:34 PM
Sorry for my bad english.I solve my problem switch off Super_Blender and play with adjustment MotionDynamics for final render.Then again turn on Super_Blender when find true value.

CGTalk Moderation
08-04-2009, 03:34 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.