PDA

View Full Version : Basic car tire texturing / UV question


wannabeArtist
07-27-2009, 12:54 PM
Hello,

I want to texture a car tire and after some earlier advice, I decided to keep it simple and just "paint" a tread pattern using a photograph.
I went and placed a cylindrical texture support on my tire and after some minor scaling work in texture editor the tread pattern actually looks pretty nice.

The trouble is, I would like to have some textures on the sides as well (text mainly).

Shouldn't I be able to tear the polygons in the texture editor so that I have one island for the treads and one for the sides with different sub projections? I tried this, but I keep getting the side textures mixed in with the tread textures, even though they are not touching each other in the texture editor.

My tread texture is actually just a small squarish piece, which repeats itself nicely along the entire tire when used alone, but is this causing the trouble? Should I rather have a tread texture covering the entire tire, so it wouldn't be repeated at all?

Thanks!

Bullit
07-27-2009, 01:23 PM
You need a projection for the side polygons and another for top ones.
Note you can only get awy with texture for the tire treads if it is far enough.

wannabeArtist
07-27-2009, 05:09 PM
Thanks,

Ok, I think I need to tile the tread texture in photoshop, then, before using that in XSI.

CGTalk Moderation
07-27-2009, 05:09 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.