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jonbez
07-27-2009, 01:46 AM
Hi

Im new here but not new to 3dsmax. I have however came upon a new problem that has never been need in my workflow before. Heres the deal, If I link an object to an animated object the child now follows the parents animation path and all is good. Now i can do extra animation to the child without having to worry about the parents animation Much like layer animation would work. OK my problem is when I export the child only it only saves its own keyframes (position and rotation in world space) as expected. What I hope is somehow possible is to collapse the animation of parent and child to just the child, So I can delete the parent and the child maintains the whole animation LOOK much like if i hide the parent as if it was never there. I assume max can do this but I have not seen how

I appreciate any help on this matter

thanks all

Piflik
07-27-2009, 11:15 AM
Motion Panel ->Trajectories->Collapse Transform group

jonbez
07-27-2009, 12:46 PM
Hi Piflik

Thanks for you reply m8. Unfortunately collapsing the trajectories doesnt seem to solve this problem. Because as soon as the parent object is deleted or unlinked, The child only retains its own postion and rotation.

Example: If I made a sphere and keyframed it to move up and down. Then linked a cube to the sphere and keyframed the cube to spin. The cube would now move up and down while spinning.
Now if the sphere was deleted the cube would lose the up and down motion and just spin on the spot. What I need to achive is to beable to export out individual linked part and keep the animation with out being linked anymore.

jonbez
07-27-2009, 08:25 PM
Problem solved

I found a macro script that does exactly what I needed Called MB Collapse v0.3
It can be found here http://www.breidt.net/scripts/index.html#mbCollapse
It basically keys all frames of every selected object in its own world space then unlinks every object so they animate independently.

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