Shenan
07-26-2009, 05:50 PM
Hi All,
I thought some of you might like to know that some early work has been done on implementing a keymap editor in Blender 2.5. Apparently it's working already, but with some limitations for now.
Here's Ton's message for this commit:
First step towards keymap editor!
Before getting too excited:
doesn't save yet
no rna properties can be defined
no insert/remove keymap options yet
no option yet to set 'key press/release' But what does work;
Keymap list is in outliner, new category (Keymaps are listed in order as being created now)
enable/disable a keymap entry: click on dot icon
it displays python api names for ops
browse new operator for keymap (menu button)
set keymap to use other keys, mouse or tweak events
four modifier key options I first intent to test it all well, there are still quite some modal map conflicts (like border select) and there's problems assigning items to tweaks Another issue is that a visual editor for keymaps might be quite hard to use... the amount of data and options is just not so fun for a buttons menu. There are ways to improve this though. Maybe do this via a script?
Here's a screenshot:
http://i32.tinypic.com/119yvdj.jpg
And here's a link to download a SVN build of this: http://graphicall.org/builds/builds/showbuild.php?action=show&id=1027
As always, please remember that this Blender build is still pre-alpha - very early days still, so doesn't necessarily reflect how the final version will look and work.
I thought some of you might like to know that some early work has been done on implementing a keymap editor in Blender 2.5. Apparently it's working already, but with some limitations for now.
Here's Ton's message for this commit:
First step towards keymap editor!
Before getting too excited:
doesn't save yet
no rna properties can be defined
no insert/remove keymap options yet
no option yet to set 'key press/release' But what does work;
Keymap list is in outliner, new category (Keymaps are listed in order as being created now)
enable/disable a keymap entry: click on dot icon
it displays python api names for ops
browse new operator for keymap (menu button)
set keymap to use other keys, mouse or tweak events
four modifier key options I first intent to test it all well, there are still quite some modal map conflicts (like border select) and there's problems assigning items to tweaks Another issue is that a visual editor for keymaps might be quite hard to use... the amount of data and options is just not so fun for a buttons menu. There are ways to improve this though. Maybe do this via a script?
Here's a screenshot:
http://i32.tinypic.com/119yvdj.jpg
And here's a link to download a SVN build of this: http://graphicall.org/builds/builds/showbuild.php?action=show&id=1027
As always, please remember that this Blender build is still pre-alpha - very early days still, so doesn't necessarily reflect how the final version will look and work.
