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View Full Version : how do u mirror an instance of an object?


drunkmonk
07-31-2003, 03:00 AM
in max this is pretty easy, but im havin a problem figuring it out in maya .


I modeled half a face, all i need to do is mirror it, but i want it to be an instance, so i only have to move points on one side , and other side will follow, can anyone help me out real quick ? thnx

stallion151
07-31-2003, 03:12 AM
two ways:

Edit>Duplicate Options...set scale to negative X,Y, or Z and make it an instance.
Or

Modelling Menu Set...Polygons>Mirror Geometry>...
with mirror geometry you have to be careful because if your eyes in your head are open then it'll try to merge those verts across the mesh. Creating a undesirable stretching of polys.

drunkmonk
07-31-2003, 03:16 AM
ahhh negitive x y z values, your a freakin genious

Electrofirma
07-31-2003, 03:45 AM
Stallion151,

Is there a way for mirror geometry to create an instance? I can't figure out how to make it do anything besides a simple copy.

stallion151
07-31-2003, 04:53 AM
yep in the duplicate option box there is a radio button that says Copy or Instance.

Electrofirma
07-31-2003, 05:29 AM
Yeah, I've got Edit->Duplicate, negative scale, instance option down OK.

I was curious about Polygons->Mirror Geometry. Can it create an instance?

stallion151
07-31-2003, 07:08 AM
nope, everything you need to know about that is in the help files.

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