Kinematics
07-26-2009, 10:14 AM
Hey everyone,
I've got a scene with multiple area lights. Of which one is behind the object being lit as a rim light. It is visible from the angle of the camera.
I am using mental ray and I used the
AreaLightShape -> Area Light -> Use Light Shape (ticked).
Type, rectangle. High Samples -> 20.
High Sample Limit -> 2.
Low Samples -> 8.
Visible (ticked) with shape intensity 3.0.
I've got FinalGather going. I am trying to render the object without the visible light being seen in the frame but whenever I uncheck visible or use light shape. My render result changes as the reflection disappears.
I tried substituting with a reflective plane but the shape intensity toggle makes me life so easy so is there a way I can force mental ray not to render the visible area light?
Thanks guys.
I've got a scene with multiple area lights. Of which one is behind the object being lit as a rim light. It is visible from the angle of the camera.
I am using mental ray and I used the
AreaLightShape -> Area Light -> Use Light Shape (ticked).
Type, rectangle. High Samples -> 20.
High Sample Limit -> 2.
Low Samples -> 8.
Visible (ticked) with shape intensity 3.0.
I've got FinalGather going. I am trying to render the object without the visible light being seen in the frame but whenever I uncheck visible or use light shape. My render result changes as the reflection disappears.
I tried substituting with a reflective plane but the shape intensity toggle makes me life so easy so is there a way I can force mental ray not to render the visible area light?
Thanks guys.
