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mayanic
07-26-2009, 10:51 AM
hey,
when importing maya renders in fusion my channel order is flipped and in order to see something i have to reorder them, which is very anoying . . .

is there a way to work around this???
plz help

best regards mayanic

izyk
07-26-2009, 09:20 PM
hey,
when importing maya renders in fusion my channel order is flipped and in order to see something i have to reorder them, which is very anoying . . .

is there a way to work around this???
plz help

best regards mayanic

I use maya renders rather often, so I think we need more information here. What format are your rendering to. Can you provide an example file?

mayanic
07-26-2009, 10:27 PM
I run into this issue with openEXR-files. no mather if i use separate files by the use of tokens or multichannel EXRs. when using multichannel files i have to reorder each channel - always bgra to rgba.

tomorrow i'm going to do some more tests and will provide you a samplescene.
thx

mayanic
07-26-2009, 10:28 PM
photoshop also doesn't support this feature. therefore I'm going to buy fnord proexr - a great plugin . . . by the way



http://forum.mentalimages.com/showthread.php?t=5577

leif3d
08-12-2009, 03:36 AM
This issue was fixed in the latest RC of Fusion 6.

mayanic
08-12-2009, 06:25 AM
... no way?!

you mean my channels came in correct (like they open in nuke?)
what rc are you using? build 440?

best regards matt

leif3d
08-12-2009, 01:41 PM
Build 448 is the latest to date.

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