kflich
07-30-2003, 09:57 PM
iv'e been trying to make motion builder .bvh files usable in blender (since blender has a game engine but not so good animating tools) but ran into some problems. the .bvh files exported from MB have some kind of strange addition to some coordinates like e-014 or e-08 and so on (i.e 0.334 2.55 1.66e-014) thats scew all the bone positions. iv'e made an identical skeleton in blender and used an import script that has prooven to work with other .bvh files ( it works with poser files, all one needs to do is make sure no value has more then 2 decimal places, which i do with a word macro, but thats irellevant). does anyone has a slight understanding of the .bvh structure and knows what this means ? i read several articles about the .bvh file structure on the web, but found no indication for that e-012 thingy ... any insight is welcomed !
/me is not a programmer but tries his best to make sense of these things :shrug:
/me is not a programmer but tries his best to make sense of these things :shrug:
