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Lost_in_spajS
07-30-2003, 09:27 PM
Hi just a Quick Question :)

Im making a Game model and iŽd like 2 know how u use multiple texture maps For like Face, Body, etc.. im using textporter and UVW Unwrapping the models in 3DsMaX..

Tnx for having patiance whit an Texturing nOOb.. :buttrock:

Kaz
07-30-2003, 10:16 PM
You use Multi-Subobject in Material Library instead of bitmap. Then in Edit-mesh(or select mesh) select the faces you want to be head forinstance scroll down to the bottom of the Select faces Subobject to material.. type 1 hit enter.. now in your material editor whatever is #1 map field will be applied to the head.
then you can just go select more faces and assign a different MatID# and a different material.

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