IZZE
07-23-2009, 09:03 PM
Hello everyone. I was watching the FK Arm Setup #009 podcast by Lucas Martell, and was intrigued by his shoulder / arm setup. I am having difficulty trying to figure out how to implement this kind of setup with the standard biped rig. (when the elbow gets to a certain height, the shoulder starts to move up) When I get everything setup the way I think it should, my upper arm root will no longer follow my shoulder bone eff. I am pretty sure I understand why.... but think this should be possible somehow.
http://www.christopher-mccabe.com/forums/arm_rig.jpg
Just to illustrate my steps,
1. Draw shoulder bone. Draw arm chain and parent arm root to shoulder eff.
2. place null at elbow location and parent null to body.
3. Place second null in same location as first and parent it to first (to zero out translation of second null)
4. Link rotation of shoulder bone to translation of second null.
5. Constrain position of second null to lower arm bone.
It would be really swell if someone has any ideas on a better way of doing this. I already have a character rigged with biped, so I would like to stick with it instead of building a new custom rig. I have tried several setups, but keep getting stuck in a cycle dependency. I have a quick scene setup if someone has the time to look at it. Thanks a ton! Arm Rig Scene (http://www.christopher-mccabe.com/forums/Arm_Rig.scn)
Poscast = http://www.pigeonimpossible.com/podcast/
http://www.christopher-mccabe.com/forums/arm_rig.jpg
Just to illustrate my steps,
1. Draw shoulder bone. Draw arm chain and parent arm root to shoulder eff.
2. place null at elbow location and parent null to body.
3. Place second null in same location as first and parent it to first (to zero out translation of second null)
4. Link rotation of shoulder bone to translation of second null.
5. Constrain position of second null to lower arm bone.
It would be really swell if someone has any ideas on a better way of doing this. I already have a character rigged with biped, so I would like to stick with it instead of building a new custom rig. I have tried several setups, but keep getting stuck in a cycle dependency. I have a quick scene setup if someone has the time to look at it. Thanks a ton! Arm Rig Scene (http://www.christopher-mccabe.com/forums/Arm_Rig.scn)
Poscast = http://www.pigeonimpossible.com/podcast/
