whisperwing
07-23-2009, 06:39 PM
I have a normal scene and I'm rendering using Maya Software Renderer.
( I'm using only the default lighting and the settings for the renderer is the default too )
The camera used for rendering has a far clip plane far too big for the scene and I turned off Auto Render Clip Plane. So when the rendered image comes out, the rgb channel is completely black, but the alpha channel looks fine.
I know it's not necessary for my purpose to turn off the Auto Render Clip plane, but I really want to understand why this is happening. ( the discrepancy between the RGB and alpha channel). Even if this is a problem with the depth map so I'm not getting the RGB, why would I still have the correct alpha channel?
Anyone can shed some light on what's going on here? Thanks!!!
( I'm using only the default lighting and the settings for the renderer is the default too )
The camera used for rendering has a far clip plane far too big for the scene and I turned off Auto Render Clip Plane. So when the rendered image comes out, the rgb channel is completely black, but the alpha channel looks fine.
I know it's not necessary for my purpose to turn off the Auto Render Clip plane, but I really want to understand why this is happening. ( the discrepancy between the RGB and alpha channel). Even if this is a problem with the depth map so I'm not getting the RGB, why would I still have the correct alpha channel?
Anyone can shed some light on what's going on here? Thanks!!!
