Knut
05-12-2002, 04:19 PM
Hi! I got a question in this thread:
http://www.cgtalk.com/showthread.php?s=&threadid=6980&perpage=15&pagenumber=2
on how i made my seamless spherical enviroment map.
And here is how:
1. Open Lakerem.jpg (Included in 3dsmax, but just open any bitmap you have.)
2. Use the offset filter in PhotoShop, i used -400 Horisontal. It's best to offset by 1/2 the witdth of the image. You then need to clone or use any tools to remove the seam.
3. Seam removed!
4. Offset back to what you started with. I used Offset +400 Horisontal. You don't have to do that, but i did. And now we have a horisontal seamless map.
5. Now we need to make it a spherical seamless map. First duplicate the layer you have. Then use a polar coordinates filter and choose rectangular to polar. Then we see how the map will look if it's spherical mapped. And you see some distortion in the center of the image. This we will have to remove by cloning or any other tool. (Just ignore the distortion around the edge)
6. Seams and distortion removed. Remember that the center will be on top of your finished spherical mapped bitmap.
7. Apply a polar coordinates filter and choose polar to rectangular.
The you have a predistorted northern hemisphere. And you can stop here if this map is going to be mapped onto a sphere on only the northern hemisphere.
8. Hide the newly done layer and duplicate the original seamless layer from step 4. Rotate it 180 degrees.
http://www.cgtalk.com/showthread.php?s=&threadid=6980&perpage=15&pagenumber=2
on how i made my seamless spherical enviroment map.
And here is how:
1. Open Lakerem.jpg (Included in 3dsmax, but just open any bitmap you have.)
2. Use the offset filter in PhotoShop, i used -400 Horisontal. It's best to offset by 1/2 the witdth of the image. You then need to clone or use any tools to remove the seam.
3. Seam removed!
4. Offset back to what you started with. I used Offset +400 Horisontal. You don't have to do that, but i did. And now we have a horisontal seamless map.
5. Now we need to make it a spherical seamless map. First duplicate the layer you have. Then use a polar coordinates filter and choose rectangular to polar. Then we see how the map will look if it's spherical mapped. And you see some distortion in the center of the image. This we will have to remove by cloning or any other tool. (Just ignore the distortion around the edge)
6. Seams and distortion removed. Remember that the center will be on top of your finished spherical mapped bitmap.
7. Apply a polar coordinates filter and choose polar to rectangular.
The you have a predistorted northern hemisphere. And you can stop here if this map is going to be mapped onto a sphere on only the northern hemisphere.
8. Hide the newly done layer and duplicate the original seamless layer from step 4. Rotate it 180 degrees.
