View Full Version : FumeFx Vray Lights?
chocoblock 07-23-2009, 01:58 PM I have recently been experimenting with fumefx with vray. However i don't understand how to use lights with my fumefx simulations. If i add the Vraylight it doesn't affect the fumefx at all and if i add a omni light the entire simulation just appears white.
I have added the light to the illumination parameters section and played round with the setting but still nothing happens.
Maybe someone can help?
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Glacierise
07-24-2009, 06:48 PM
I always make a separate light rig for my fumefx-es, so I'd suggest you do the same and light it with some good ol' spots :)
chocoblock
07-24-2009, 07:47 PM
I always make a separate light rig for my fumefx-es, so I'd suggest you do the same and light it with some good ol' spots :)
OK thanks i will try that :)
do you use vray for your renders if so does fumefx work well with it?
Bandu
07-24-2009, 10:21 PM
What Hristo is saying, Fume does not support VRay Lights.
JonathanFreisler
07-26-2009, 02:08 PM
Fume only supports lights that can have atmospheric shadows enabled, any form of traditional light (including spot lights with vray shadows for example) but not photometric lights (vray lights). Theres a difference between vray shadows on say a spot light, and a vray light.
You just need to ad them to the list, enable shadows, and enable atmospheric shadows.
chocoblock
07-26-2009, 06:54 PM
Fume only supports lights that can have atmospheric shadows enabled, any form of traditional light (including spot lights with vray shadows for example) but not photometric lights (vray lights). Theres a difference between vray shadows on say a spot light, and a vray light.
You just need to ad them to the list, enable shadows, and enable atmospheric shadows.
Oh right I understand now. thanks for your help :)
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