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View Full Version : FumeFx Vray Lights?


chocoblock
07-23-2009, 01:58 PM
I have recently been experimenting with fumefx with vray. However i don't understand how to use lights with my fumefx simulations. If i add the Vraylight it doesn't affect the fumefx at all and if i add a omni light the entire simulation just appears white.

I have added the light to the illumination parameters section and played round with the setting but still nothing happens.

Maybe someone can help?

Glacierise
07-24-2009, 06:48 PM
I always make a separate light rig for my fumefx-es, so I'd suggest you do the same and light it with some good ol' spots :)

chocoblock
07-24-2009, 07:47 PM
I always make a separate light rig for my fumefx-es, so I'd suggest you do the same and light it with some good ol' spots :)
OK thanks i will try that :)

do you use vray for your renders if so does fumefx work well with it?

Bandu
07-24-2009, 10:21 PM
What Hristo is saying, Fume does not support VRay Lights.

JonathanFreisler
07-26-2009, 02:08 PM
Fume only supports lights that can have atmospheric shadows enabled, any form of traditional light (including spot lights with vray shadows for example) but not photometric lights (vray lights). Theres a difference between vray shadows on say a spot light, and a vray light.

You just need to ad them to the list, enable shadows, and enable atmospheric shadows.

chocoblock
07-26-2009, 06:54 PM
Fume only supports lights that can have atmospheric shadows enabled, any form of traditional light (including spot lights with vray shadows for example) but not photometric lights (vray lights). Theres a difference between vray shadows on say a spot light, and a vray light.

You just need to ad them to the list, enable shadows, and enable atmospheric shadows.
Oh right I understand now. thanks for your help :)

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