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GRMac13
07-30-2003, 08:30 PM
Hey all.

I'm working on a mod for U2K3, and I need to do a bunch of animations for a character I'm working on. I'm using Character Studio 3, and I have a few motions completed already (walk, run, death sequences). My question has to do with importing these animations into game engines (such as U2K). The plug-in to import characters into Unreal is called "ActorX", and it specifies that you have to have all the animations on one timeline. I have been animating each sequence in a seperate scene. So how can I get all these motions into the same scene on the same timeline? I am thinking about upgrading to CS4 (if it's that much better). If anyone has any links to tutorials or resources that explain in more, that would be great. or if anyone has any prior experience in creating animations for this engine, I'd appreciate some tips. Thanx.

EricChadwick
07-30-2003, 11:06 PM
The polycount forums have a lot of UT modders, great resource.
http://dynamic.gamespy.com/~polycount/ubb/forumdisplay.cgi?action=topics&number=8
There's even a sticky...

I suppose you know about UDN already? If not...
http://udn.epicgames.com/

For merging those anims, CS4 makes it easy. I don't have it, buit there's a new anima mixer there that would do this.

CS3 is possible but a little messy, using Motion Flow. Save each .max file as a Bip file, then in one of them load the Bips into Motion Flow, and reduce the transitions to 1 frame long. It's messy because you can't eliminate the transitions entirely. Yuck.

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