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Davy
07-23-2009, 12:09 PM
Hi all,

Am thinking about this for quite some time now.
Right now I make a point cloud of an object by systematically checking each point with a ray, extremely slow but it works.

Isn't there an better way of generating a point cloud?

Am thinking about subdividing an object and store all vertex positions.
The more subd, the denser the point cloud.

I need this cloud for advanced calculations.

Any idea for a better way?

Many thanks,
Davy

martinB
08-03-2009, 02:53 PM
Am thinking about this for quite some time now.
Right now I make a point cloud of an object by systematically checking each point with a ray, extremely slow but it works.

Isn't there an better way of generating a point cloud?


Why not use a simple Pflow and then use the particle positions?

-- MartinB

Davy
08-03-2009, 03:33 PM
...yep was doing that already.

Now finding a simple method to filter the array to have points in a X,Y zone.
Cause I am not sure how fast you can filter an array to get only points located in X 0-10 and Y 0-10.

Just checking all values and making a new array everytime?

Thanks,
Davy

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08-03-2009, 03:33 PM
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