Davy
07-23-2009, 12:09 PM
Hi all,
Am thinking about this for quite some time now.
Right now I make a point cloud of an object by systematically checking each point with a ray, extremely slow but it works.
Isn't there an better way of generating a point cloud?
Am thinking about subdividing an object and store all vertex positions.
The more subd, the denser the point cloud.
I need this cloud for advanced calculations.
Any idea for a better way?
Many thanks,
Davy
Am thinking about this for quite some time now.
Right now I make a point cloud of an object by systematically checking each point with a ray, extremely slow but it works.
Isn't there an better way of generating a point cloud?
Am thinking about subdividing an object and store all vertex positions.
The more subd, the denser the point cloud.
I need this cloud for advanced calculations.
Any idea for a better way?
Many thanks,
Davy
