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ShadowArcher
07-23-2009, 12:07 PM
Hi, I am in desperate need of some help here. Can someone please tell me how I can render in a black and white noir style in Maya. I'm looking to render video in the same style of the film Renaissance. I would be very very grateful :)

Thanks

cbamber85
07-23-2009, 06:17 PM
In mr, you're probably looking at Contour shaders. Basically cell shaders, pretty much all rendering engines have them.

epq
07-23-2009, 07:59 PM
The ramp shader will you give you that look pretty fast.
It might also be a good idea to check out the toon examples in the visor, i belive there are some files in there with a similar look.

/eric

cgbeige
07-23-2009, 10:36 PM
Are you talking about Sin City or Orson Welles "noir"? If you want a 60s film noir feel, it's best to do most of this with post filtering with a filter like Magic Bullet Looks.

ShadowArcher
07-24-2009, 09:23 AM
Well, more like Renaissance than Sin City. Perhaps thats not even noir :s The way everything seems to be light or shadow - no in betweens.

Thanks for all the suggestions; I'll give them a go and see what happens.

cgbeige
07-24-2009, 11:23 AM
that's called chiaroscuro. I did something kind of like that for an LP cover here:

http://www.3eige.com/ars/fiorito_mediumres.jpg

That's more of a Dutch/Flemish painting style and it's done in Maxwell since it's much better for subtle light effects and realistic dropoff of light. The general rule is to use a single, very bright light source without much environment reflection. If you were using Mental Ray, that would mean a high photon exponent but you're in for a world of hurt if you don't know Mental Ray well and want magical Caravaggio-like light. It's shit for that

ShadowArcher
07-24-2009, 11:39 AM
Yes, thats pretty much it...I think, but it would be black and white as well. Unfortunately I don't know mental ray well :(

This is what I want the end result to look like:
http://www.dailygalaxy.com/photos/uncategorized/renaissance06.jpg

ytsejam1976
07-24-2009, 12:10 PM
I think that a xToon shader of david lanier is great. Is not for free.

davidLanier3d (http://www.davidlanier3d.com/index.php/logiciels/shader-xtoon.html)

ShadowArcher
07-24-2009, 12:49 PM
That does look pretty good. Do you know offhand if there's a demo version anywhere? It says at the bottom 'buy or try' but I'd have to register to see.

ytsejam1976
07-24-2009, 01:40 PM
I don't know. But contact David Lanier. It's a great man and beautifull person.

cgbeige
07-24-2009, 09:53 PM
ah - that's totally different than chiaroscuro. You can do that fine with Mental Ray - look at toon shaders like that one

pixelweave
07-28-2009, 09:39 PM
Try here:

http://www.highend3d.com/maya/downloads/shaders/sinShader-1253.html

ShadowArcher
07-29-2009, 10:09 AM
I'll sign up and download that shader at some point, but Sin City isnt quite the style I'm looking for. I have got something pretty close to what I want using the toon shaders, I think maybe a lot of it might be done in After Effects. Thanks for the help.

anevsky
07-29-2009, 02:29 PM
that's called chiaroscuro. I did something kind of like that for an LP cover here:

http://www.3eige.com/ars/fiorito_mediumres.jpg

That's more of a Dutch/Flemish painting style and it's done in Maxwell since it's much better for subtle light effects and realistic dropoff of light. The general rule is to use a single, very bright light source without much environment reflection. If you were using Mental Ray, that would mean a high photon exponent but you're in for a world of hurt if you don't know Mental Ray well and want magical Caravaggio-like light. It's shit for that


I dont think its wat he's after but - man! - that image is breathtaking. Super great job.

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