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MrMusaeus
07-23-2009, 12:14 PM
Its a plain parti_volume setup:

1. transmat shader on a poly cude

inside the poly cube

2. a spotlight with physical light
3. some objects (polys and nurbs)
4. a parti_volume connected to the transmat Shadergroup.

simple.

now, what happens with the smooth shading? (Look at the attachement)

appriciate all help!

MrMusaeus
07-23-2009, 12:33 PM
Figured it out.

turn on photon emition

DmitriB
07-25-2009, 10:44 AM
On a similar note, I was wondering if anybody knew of a good way of connecting more that one light to parti_volume?

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07-25-2009, 10:44 AM
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