MrMusaeus
07-23-2009, 11:14 AM
Its a plain parti_volume setup:
1. transmat shader on a poly cude
inside the poly cube
2. a spotlight with physical light
3. some objects (polys and nurbs)
4. a parti_volume connected to the transmat Shadergroup.
simple.
now, what happens with the smooth shading? (Look at the attachement)
appriciate all help!
1. transmat shader on a poly cude
inside the poly cube
2. a spotlight with physical light
3. some objects (polys and nurbs)
4. a parti_volume connected to the transmat Shadergroup.
simple.
now, what happens with the smooth shading? (Look at the attachement)
appriciate all help!
