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fmddxphile
07-23-2009, 03:35 AM
hi I want to add extra neck bones so I get that extra deformation when the head/neck turns
how do I add those extra bones to the biped?

KThnxBye
07-23-2009, 04:17 AM
Assuming you're talking Max, select the biped go to the "motion" tab, click the "figure mode" button under the "biped" roll out, then expand the "structure" roll out and you're there

fmddxphile
07-23-2009, 05:29 AM
Assuming you're talking Max, select the biped go to the "motion" tab, click the "figure mode" button under the "biped" roll out, then expand the "structure" roll out and you're there


thanks but thats not what I meant
add extra bones as in extra detailed bones like on the sides of the neck

KThnxBye
07-23-2009, 08:10 PM
Ah, haha, sorry. Never mind then I don't really know if that's even possible, I'm just starting to really get into rigging honestly. So yep, I'm just a noob, sorry.

scrimski
07-23-2009, 09:05 PM
Use regualr bones with link,attach or postion constraints.

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07-23-2009, 09:05 PM
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