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graygiant
07-22-2009, 10:14 PM
Hello all,

I'd like to ask a question about fluid simulation software and techniques that lend themselves to realistic paint splatter. Basically I'm in early pre-production of the project that involves paint (thick paint) being thrown onto walls at high speed and it is vital that the paint and the splatter look as realistic as possible all while being able to easily (or as possible) to work with and make minor changes. My first instinct is to go with RealFlow, but I thought I would ask my colleagues on the interweb for your input. Any help, thoughts, suggestions are all greatly appreciated.

Thanks,
Kevin

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