Tooncinatore
07-30-2003, 07:02 PM
Ok, I'm trying to give a model I made some simple animation using reactor's toy car. When I perform a simulation with the toy car DISABLED, then everything falls on top of eachother as would be expected (the Chassis collapses on the wheels, which aren't really attached to the body of the car) etc.
However, when I turn the toy car on, the whole mesh bounces and spins around and then kind of explodes into oblivion. The mesh I'm using is rather complex, and I've tried using the reactor Attatched to Rigid Body modifiers for the objects on the chassis....does anyone know what's going on?
Btw, I disabled all wheel/wheel collisions and all wheel/chassis collisions and I set the collision threshold to about .2 (the model scale isn't very big).
However, when I turn the toy car on, the whole mesh bounces and spins around and then kind of explodes into oblivion. The mesh I'm using is rather complex, and I've tried using the reactor Attatched to Rigid Body modifiers for the objects on the chassis....does anyone know what's going on?
Btw, I disabled all wheel/wheel collisions and all wheel/chassis collisions and I set the collision threshold to about .2 (the model scale isn't very big).
