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nelsonteixeira
07-30-2003, 06:45 PM
Iīve made the mapping projections, now when I run the simulation the textures slip around as a image being projected on a surfcace. Iīve already made a texture reference object. But didnīt work. Can anybody help me??

yinako
07-31-2003, 01:22 AM
Either map you uvs before deformation(making cloth garments).
Or transfer them later from exact replica of the geometry, before deformation.

Using projections for this kind of thing is bad.

if you are on Maya cloth, you should have UV layout by default when you constructed your garments.

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