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View Full Version : nDynamics on Complete gone?!?!


destruct007
07-22-2009, 05:55 PM
I just send my cached out nParticles & nCloth scene to the lighter who has maya complete, all the n nodes are empty and don't show anything in his scene! How are lighters supposed to use anything from a unlimited scene if they only have complete?!?

This really stinks. I might have to bake everything out to a obj seq and use a script to bake out the instanced particles to geometry! Thats a lame workflow, does anyone know how to fix this or get around it in a better way?

Cheesestraws
07-22-2009, 05:55 PM
Well for nCloth you could use a normal geometry cache to get around things.

destruct007
07-22-2009, 06:25 PM
geometry cache works, thanks! You have to delete the nCloth cache before you geo cache it. It's just lame. I used nParticles when I could use regular particle b/c regular particles don't react the same to forces like nParticle do, so to get matching motion with nCloth I used nParticles. I can easily go back to regular particles but this will be a huge road block to using them in production. Feels like 2 steps forward, 2 steps back.

I heard a rumor that autodesk is doing away with the unlimited/complete versioning and just doing one version in 2010, who knows if that's true, but at least these kinds of issues could go away. well I also heard from the same source that it's the most pointless update in the history of Maya. That all the good stuff has been slowly removed due to it not being ready. So maybe I'll have to wait until 2011, lol.

Cheesestraws
07-22-2009, 06:31 PM
That all the good stuff has been slowly removed due to it not being ready. So maybe I'll have to wait until 2011, lol.

If that is true it will probably end up costing them a lot of users. :sad:

destruct007
07-22-2009, 06:32 PM
I think it will cost them in companies not upgrading, not lost users. I know some companies I worked for already get annoyed at weak updates in Maya. Like skipping 2008 seemed common. Go from 8.5 to 2009, so companies might skip 2010 if it's another 2008 update.

Cheesestraws
07-22-2009, 07:53 PM
I just think without sign of big improvement in certain areas many shops will seriously consider moving their pipelines over to Softimage or Houdini. If there are big features that have slipped from this release that they would be better to delay the release a little and show what is coming at Siggraph. Rather than leaving companies waiting another year and hoping that 2011 makes big steps forwards. It would be especially galling if 2010 was a lacklustre release after there being no extensions this year either.

I am mainly a Houdini user these days but I still have a special place in my heart for Maya. :cool:

destruct007
07-22-2009, 09:17 PM
Well, like it or hate it, Autodesk owns 98% of the 3d market.

Houdini can try but they don't have a full spectum of tools easily used my all kinds of artists. Every company that tried all houdini failed. User base is the most important thing anymore. Hireing for a new movie? What can you hire? A lot of softimage guys? Not in LA or San Fran. Houdini guys? Sure a few.

There is no missing feature in Maya right now that will make companies leave if it's not implemented. There are wish lists, but all "needs" are programed into at each company. Hydraulx is staying on Maya2008 until for forseable future. They are pissed off at autodesk and wrote their own shaders, pipeline, fluid cache, whatever. They don't need anything from autodesk to keep making movies. CafeFX tried to move to Softimage, built a nice pipeline. Failed b/c they could find enough artists who knew it. Houdini is a good option, and it "can" do it, but there's no way it can compete speed wise across the whole pipeline with Maya, hence no company is really trying to do that.

I'm at Asylum, a company that uses a lot of houdini. But ask any sup and the reason is more b/c they have great artist who choose to use Houdini. It's competative Maya to Houdini. Some times I think one gets the upper hand, then the other, but only in FX and maybe lighting/rendering.

I used to get mad that Maya dynamics weren't updated, but ultimately I knew why. They are working on what big companies ask them to work on and pay a lot for it to be added. Each part in turn will get new cool features.

In my wildest dreams Autodesk will make 3dmax, softimage, and Maya into one package. Where you set a preference and BOOM! the interface looks like Maya or 3dMax. Same engine and whatever interface you are used to you can work in. Maya is being rewritten in QT, which means you can re-do the interface, and making a 3dMax interface and workflow or softimage is feasble. Sure not 100% the same but enough to make it easy to transition to. Will that happen? Maybe but if they do, then they have all their artist useing one package. So instead of Maya/Max/XSI/Houdini it will be ALL3d/Houdini market share will be retarded. Everyone everywhere will be useing ALL3d. Houdini will still be there but no way it will ever have a chance of taking a huge stake in the 3d world. Not sure SideFX ever had dreams of taking over the 3d world. It will always be a small houdini market. It's great but for a few areas more than others.

An alternate future is a ZBrush type app will come out and take the 3d world by storm and continue to keep things competative. Who knows.

Cheesestraws
07-22-2009, 09:58 PM
I certainly can't disagree with what you have said. I think I just got a bit frustrated at the idea of another poor Maya release, especially after 2009 seemed to set things up for a really great 2010.

cheebamonkey
07-23-2009, 11:58 AM
it's too early to tell what 2010 release will be like. We don't need any doom and gloom going on until we get facts directly from Autodesk.

arjan_meerten
07-23-2009, 01:46 PM
You can just load youre cloth cache as a geometry cache.

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