danil
07-30-2003, 04:01 PM
hello,
i need ur help on realflow...
I have to make an overflow in a corridor with a width of 2 meters, i d like u advice me some good parameters for the mesh and the emitters,
I am working under 3ds5, so RealFlow scale is set about 0.1
here are my parmeters:
Fluid:
-density : 800
-viscosity : 3 (it is a muddy water)
-resolution : 1
-max. particles : 500 000
-speed: 8
corridor parameters:
-friction : 1
-all to default value
mesh parameters:
-poly. size : 0.06
-iteration 8
-filter : sharp (pass 64)
I d like to know also how to gat a good muddy water shader with foam.
last thing, have I to render only the mesh? Or including the particule could make something more realistic??
Really need Help thx :)
i need ur help on realflow...
I have to make an overflow in a corridor with a width of 2 meters, i d like u advice me some good parameters for the mesh and the emitters,
I am working under 3ds5, so RealFlow scale is set about 0.1
here are my parmeters:
Fluid:
-density : 800
-viscosity : 3 (it is a muddy water)
-resolution : 1
-max. particles : 500 000
-speed: 8
corridor parameters:
-friction : 1
-all to default value
mesh parameters:
-poly. size : 0.06
-iteration 8
-filter : sharp (pass 64)
I d like to know also how to gat a good muddy water shader with foam.
last thing, have I to render only the mesh? Or including the particule could make something more realistic??
Really need Help thx :)
