PDA

View Full Version : Subaru WRX


KrusT
05-12-2002, 11:19 AM
Heres my latest work:p

just wanted too know what u guys think.
Itīs all made in Max and rendered with Vray.

http://krust.20megsfree.com/cgi-bin/i/frontdf.jpg

http://krust.20megsfree.com/cgi-bin/i/sidefrontdf.jpg

http://krust.20megsfree.com/cgi-bin/i/sideback.jpg

igor popovic
05-12-2002, 04:20 PM
very nice, i like the material for the car's shell(metal i guess) its convincing, and also the horizon and the sky reflected off of it.
in the first picture, there is a reflection off the metal part above the front wheel, and it looks as if though you had put a strong bump map on the entire material(nothing signifficant). keep up the good work, for next model, i suggest either the peugeot 206 or the citroen xara:airguitar

igor popovic
05-12-2002, 04:21 PM
i'm sorry, correction, the bump map i was talking about, is actually in the second image, mostly above the rear wheel.... :D

Toeng.com
05-12-2002, 04:23 PM
I never see the actual Subaru WRX, but is it really that small in size??? I don't think I can fit in there :D
But it looks nice nonetheless, great modelling and nice texturing. :beer: for you.

KrusT
05-12-2002, 05:55 PM
THX for ur replys.
hereīs a black & clay verison

http://krust.20megsfree.com/cgi-bin/i/black.jpg
http://krust.20megsfree.com/cgi-bin/i/clay.jpg

The next model will be RX-7 aspec II or a Skyline r34

Toeng.com
05-12-2002, 07:49 PM
The black one is nicer :)

JacobB
05-12-2002, 08:05 PM
the black one is wayy better, you should add some mud to that puppy:thumbsup:

KrusT
05-14-2002, 02:11 PM
The links seem to be broken
try http://krust.20megsfree.com/ instead.

parel
05-15-2002, 05:55 AM
hmmm- I have to agree with the previous post of the car looking too small- are the rims too large? have you tried fiddling with the scale of the camera or the depth of field or focal length of the camera- otherwise:airguitar

dmcgrath
05-15-2002, 06:13 AM
Hey Krust.
Did you do that through the tutorial page
http://homepage.mac.com/mikethomson/Tutorial/pages/List01.html

????

I'm working on that too. Great job. I hope mine is as good as
yours.

KrusT
05-15-2002, 03:06 PM
parel i did try sevral diffrent fov settings, look
http://krust.20megsfree.com/wip&scrcap/
but i feelt that this one turned out most realistic
http://krust.20megsfree.com/cgi-bin/i/sidefrontdf.jpg

dmcgrath i didnt use his tutorial itīs all polygon modelling,
i think he uses nurb in that tut
http://krust.20megsfree.com/cgi-bin/i/wip&scrcap/Capture_6.jpg
http://krust.20megsfree.com/cgi-bin/i/wip&scrcap/Capture_7.jpg

im gonna start to texture it like the rally version.
thx for all ur posts.

dmcgrath
05-15-2002, 09:12 PM
My bad Krusty... Hats off to you. Fantastic modeling with polys.

UncleBen's
05-16-2002, 02:34 AM
Yeah, pretty impressive modelling and nice clean surfaces!
I am currently modeling a car, too, so I know how hard it is :)
I'll show it here, when it gets finished....hopefully in the next few days. I tried it with NURBS...

--UB

CGTalk Moderation
01-13-2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.