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lupedelupe
07-21-2009, 10:52 AM
I have a problem that I am quite sure there is a simple solution for, but I cannot see it...

So please bear with me!

Let's say I have a simple shape - something like a ruler. Now if I wanted to apply the screen-printed numbers onto that ruler shape I would do so by applying the UVW Map modifier and dragging a mat with diffuse map onto the shape.

But let's say I want to give the ruler a 90° twist... then the map goes all weird, as it tries to project the mat from one angle (above).

How does one get the mat/map to twist with the shape of the poly?

Attached is a rough screenie of the kind of shape I am talking about. I use, please don't laugh ;-), 3DS Max 5.

Many thanks.

Berglte
07-21-2009, 11:37 AM
Just put the twist modifier above the uvw map modifier in the stack and it should work.

lupedelupe
07-21-2009, 11:50 AM
Just put the twist modifier above the uvw map modifier in the stack and it should work.

Thanks - and what if the mesh does not have a twist modifier: i.e. if the mesh itself has the twist?

Berglte
07-21-2009, 12:25 PM
In that case, you would have to unwrap the mesh manually using the unwrap uvw modifier or some plugin/software. XrayUnwrap is really handy for all kinds of things :)

You'll find plenty of tutorials and help about unwrapping on the web and this forum.

lupedelupe
07-21-2009, 12:46 PM
Thanks - will give that a go.

sundialsvc4
07-21-2009, 01:01 PM
If the object is "twisted," its surface is still "flat" and you can therefore project a planar image onto it.

As noted, the order of operations is important. If the twist is being achieved through a modifier, the texture projection must occur first. I like to think of modifier stacks and nodes as a production-line on a factory floor.

thehive
07-23-2009, 12:57 PM
your better off texturing then twisting youll have more control an u can animate it

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