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srvargas
07-30-2003, 12:35 PM
:beer:

Hell ppl
somebody help me!!!!!
How can I pass a polymapdel (a polymapdel it's a uv texture delited) from the end of the hierarchy in the channel box to the beginning of the hierarchy, before of all deformers?

Do you see the channel box in your right side? well there is a hierarchy of all the thing you have made in your poligon or nurbs or subdivision surfaces. in the channel box you have the outputs and the inputs, dont you? well I want to now how can I change the position of a polymapdel from the end of the hierarchy to the beggining of the hierarchy of that poligon.

I need to Put the polymapdel before of all deformer, in that way I can project a uv texture before of all deformers too. The problem is:
I modeled a snake and I have made the animation after that and I need to project the UV texture in the body of the snake. but I have a problem. The texture is moving in the body of the snake when the sanake is moving. I want to now how can I project a UV texture after the animation. can tou help me, please?

:wavey:

EricChadwick
07-30-2003, 11:13 PM
Hmmm, no responses. This is very application-specific. You might get a better response in the Maya forum...

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