tokanohanna
07-20-2009, 09:42 PM
Hi,
I'm in the process of rigging my character. I have several motion capture clips that I would like my character to do. Should I bring my character into Motion builder and rig him there. Or do I rig him in Maya, then import the skeleton into Motion Builder, to then transfer the data. I just started learning Motion Builer specifically for this. Which is a better workflow, that would save me possible headaches? Thanks in advance.
I'm in the process of rigging my character. I have several motion capture clips that I would like my character to do. Should I bring my character into Motion builder and rig him there. Or do I rig him in Maya, then import the skeleton into Motion Builder, to then transfer the data. I just started learning Motion Builer specifically for this. Which is a better workflow, that would save me possible headaches? Thanks in advance.
