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indianBoy
07-30-2003, 11:09 AM
I have made several models. I made them from still renders point of view, so i did not really give any thought to the poly count and used quite a few mesh smooths. Now after i have got the model i want to animate it along with other elements, but its proving to be quite hard to manipulate the model for animation in the viewports due to the slow response coz of the high polygon count. is there any way out ?

i am a newbie to 3d and max so please excuse me if this questions is an absurd one...

Bomber
07-30-2003, 11:56 AM
1: You could buy a new comp
2: donīt smooth the caracter before you are ready to render!
3: Re-model your caracter with fewer polys!

Cheers :eek:

Giant
07-30-2003, 01:11 PM
Couple of tips:

1. Work in wireframe mode.

2. If you are animating characters, turn off the mesh and animate the bones.

3. Hit "o" on your keyboard, to spead up transforming in your viewport.

4. Turn your iterations off on your mesh-smooth, till render time.

5. Make proxy objects for some of your models, to take off some of the burden.

Hope that helps...a bit!

Giant

indianBoy
07-31-2003, 06:08 AM
will a display card matter, for example i have a riva TNT 32 MB VRAM card installed in a 2.4Ghz with 1GB 333Mhz DDR RAM.
is the display card the bottle neck here?

also which hard disk should i go for? as i feel that is another bottleneck...

jbrophy
07-31-2003, 11:16 PM
You have a 32 meg card on a 2.4 gig system? Yes this is very much something you want to look into

webshot
07-31-2003, 11:26 PM
Yeah a 32 meg card on a 2.4 is quite odd....did you build it? Anyway you will deff need to boost your vid card. I thought the sytem requirements for most 3d apps are 64. But I coud be wrong...deff upgrade card

RockinAkin
08-01-2003, 01:02 AM
Originally posted by indianBoy
will a display card matter, for example i have a riva TNT 32 MB VRAM card installed in a 2.4Ghz with 1GB 333Mhz DDR RAM.
is the display card the bottle neck here?
That video card on that system is a bottleneck tighter than a mormon schoolgirl on prom night.

Treat your system to a nice GF4 or something like that.
As for a harddrive, a nice 7200RPM Maxtor drive should be just fine.

DaForce
08-01-2003, 02:28 AM
2 things you should do

1 If your using meshsmooth, there is an option to apply the iteration only at render time...use it.

2.Also that video card that your using is gonna be your main problem, it wont be able to handle handle that many polygons on the screen at once. I have on in the machine that my GirlFriend uses, and it is ok for lowpoly stuff, but once you throw a decent amount of polys it starts to bog down.

I would suggest getting atleast a Geforce 4200, your machine will fly after that pirchase.

gjpetch
08-01-2003, 06:10 AM
Oh, and even when meshmooth iterations are set to zero in the viewport you STILL get slowdown, so usually it's best to turn meshmooth off in the viewport altogether.

FabioMSilva
08-01-2003, 08:28 AM
Work with layers;)

indianBoy
08-01-2003, 07:34 PM
thanks
i have decided on a maxtor 200GB 7200RPM HDD

webphoenix
08-03-2003, 05:57 PM
I forget what it's called, but max has a feature where you can replace you highpoly model with a simple model that you can quckly create. I am not at my computer, so I don't have access to MAX, but if you go up to Help, and then Tutorials... I believe there was one tutorial that shows you how to do it. I know MAX 5 has it, I am not sure if MAX 4 has it, but I am sure it has something similar. If I find the name of it, I'll post it. BTW, the simple low poly model doesn't have to anything special. i.e. a leg can just be a long box. Sorry if I am not much help, but I know that tool exists, so just look for it.:thumbsup:

webphoenix
08-03-2003, 06:05 PM
I have a suggestion and a question? First, how is upgrading your HDD going to help you? It won't, unless your current one is like 10MB. Anyway, the suggestion is, in case you didn't do it yet, make sure your virtual memory is set to at least 1MB. When you model, your computer is using the processor more, and when you render it's the memory. And sometimes 1MB of physical memory is not enough, so the computer will use the virtual memory too. As far as your video card goes, I believe it depends on which renderer you use (Software, OpenGL, Direct3D.) Even then, though, your video card isn't the problem here. My comps specs are close to yours, and my video card is a 64MB Radeo 8500. And still a 10000 polys and up will lag on the screen if you animate it.

qu2k
08-04-2003, 08:04 AM
hahahah tnt2 on a 2.4ghz system, you are crazy

before you buy that harddrive get a new videocard.

lol tnt2 in 2.4, thats the funniest thing ive heard all day

ivo D
08-04-2003, 09:42 AM
uhm..everyone is..all over that tnt2 card..but it aint such a big deal.

its aint why its lagging, its just you have a to high poly model.

a better card will help a little,but wont get it away, the realtyime rendering capabillity's are still not implented in 3d abz.. :S.. but it will come :D:D well allmost realtime...

Nikodemus
08-04-2003, 09:44 AM
cant you put the smooth iteration to render only... and keep the model in the views lowpoly? therecheckbox to do that

indianBoy
08-04-2003, 09:52 AM
ok, that was a nice elderly bro advice, i will buy a vdo card, but price and quality are a big factor indeed, here in India, there are not many indians to advise on this particular monetary issue i suppose,
newway i am off 2 get a card and do some high poly modelling http://www.my-smileys.de/bildhauer.gif

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