View Full Version : Character: Pirotess, dark elf
hi!
I've decided to model Pirotess from the anim Lodoss...
So here's some pics + model sheet.
If you have any advice...
thx
http://nathalie.routin.free.fr/forum/05f.jpg
http://nathalie.routin.free.fr/forum/05p.jpg
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http://nathalie.routin.free.fr/forum/05t.jpg
http://nathalie.routin.free.fr/forum/05m_pirotess.jpg
http://nathalie.routin.free.fr/forum/05_visage.jpg
Raventengu
07-30-2003, 02:38 PM
:wip: She's coming along nicely...Are you doing jus the head or the whole body? What the face count and can I see the wire frame...
Looking good though..
Darkmesh
07-30-2003, 03:24 PM
wow, it's my Favorite Character of Lodoss war ;)
Raventengu/ Thanks :)
I'm doing the whole character. Right now I'm modeling the body. Face count: 1315 for half of the head...
and here's the wireframe
Darkmesh/ Yeah! me too! It's funny how dark characters are often more interesting than the hero...
bibigeko
07-30-2003, 04:11 PM
nice work.
je ne suis pas franchement trancandé des designs de lodoss war, mais c'est un jolie travail
il y à peut être un aproximation à revoir au niveau du nez
Today I started the body so here it is...(nudity)
I'll get back to the head later...
Darkmesh
07-30-2003, 07:25 PM
Hehe,
well, I am a pen and paper Roleplayer so I use to play also a Darkelv ;)
CU
bibigeko
07-31-2003, 07:56 AM
do you used a "spline modeling" for the body?
Darkmesh/ That figures :)
bibigeko/ No i didn't use splines, I used boxes...I followed a very good tutorial, if you 're interested:
http://www.ant-online.co.uk/downloads/ModTutorial.htm
here's another pic of her back...
Soon she'll have clothes :)
sooo stay tuned!
i prefer didlit :)
if you put her real cloth, you need more details on the chest and shoulder , show us a wire in better size
the face look good
ah? you think so? I can't see where exactly...
so here's the wire, maybe you can point where it needs more details...
Right now I'm doing the hand, it's really tough!
look what i think about .
but, i don't know the cloth you'll put on her, but the body is always interesting to do, if you 'll use a cloth simulator
ok, I tried to improve the chest, finished the hands and did the feet...(i did the feet quickly because they won't be seen)
about the clothes, I don't think I'll use a clothsim, I don't how to use it yet :)
http://nathalie.routin.free.fr/forum/02f.jpg
http://nathalie.routin.free.fr/forum/02t.jpg
http://nathalie.routin.free.fr/forum/02m.jpg
look good !!
the only thing that i find bizar is under the shoulder (le creux en dessous du bras, ya une sorte d'arrete et là, ya une bosse)
yeah, I know. The armpit looks funny...difficult part...
I've worked on the belly and the armpit here:
unicron
08-01-2003, 02:26 AM
looking good!:thumbsup:
I think the hands are too small though
Keep up the good work:D
ok, I finished the body and hands are normal now.
Started the clothing...
ok, you make her in lpm
what do you mean by clothes ?, i think *she has already her tunic ?
euh...I'm not making her in lpm, why do you say that? I don't think she should be too realistic...
about the clothes, I don't understand what you're saying (dit le en français parce que là j'ai pas compris...)
davidSingha
08-01-2003, 04:08 PM
Nice:cool:
je savais bien que mon anglais etait pourrav...
wé, ben elle semble etre en low poly ta pirotase, mais les petit rendu, c pas terrible, montres la nous en plus grand, fait toi un ftp !!
je disais qu'elle semblait en lp donc car on voit bc les polygon, la tete semble bonne, bien lisse, mais le corps et super decomposé., tu l'as lissé ??
Donc, ben tu montres un petit wire et en plus gros please, et je rectifierai:thumbsup:
unicron
08-01-2003, 06:08 PM
I"m not sure, but maybe the arms are too short. She looks a little odd from the front. Do her fingers reach to about halfway down her thigh when her arms are at her side?
keep up the good work:D
okaaayyy, here's a closer pic
and about the arms, I think they have the right size...
unicron
08-02-2003, 05:35 PM
cool, it must have been the perspective veiw throwing me off.
rock on nat:buttrock:
Darkmesh
08-02-2003, 09:59 PM
Yeah, Pirotess will Rock ;)
thanks guys! this si encouraging!
I'm going on holydays so see U at the end of the month!
cheers :)
okay, i'm back!
I've worked on the clothes and jewellery...
http://nathalie.routin.free.fr/forum/vet01.jpg
http://nathalie.routin.free.fr/forum/vet02.jpg
Voursez
08-27-2003, 05:45 PM
Top Najs! I really like elfes, and specially when they're naked...The females ...
almost there, but I need to detail more the clothes and finish the head...pfiou!
unicron
08-28-2003, 08:58 PM
When I first looked at this new image I immediately thought that the arms were too short... but they match up properly with the thigh. Yet, it still looks odd.
I think that the problem lies with the head. It looks too big. If you look at the image of the elf with the wet suit on that you posted before you went on a vacation, you can see how much smaller the head is in proportion to the body than you've got it (one thing to notice is how wide her shoulders are).
Maybe scale the head down some:shrug:
Anyway, looking great nat.:D
Ebola0001
08-28-2003, 09:55 PM
here are my suggestions... (altho it takes that cartooney elf look away that she had)
but i think it just looks wrong
http://www.woodrell.com/joe/ebolaelfchanges.gif
there are sev eral changes made but just me basically adjusting the proportions of her
thx guys for your advices..
I was myself puzzled by the stranged proportions of pirotess...First I tried to draw the model sheet for the body then I took the original model sheet done by Nobuteru Yuki, the character designer of Lodoss.
You'll see that she has "manga proportions". In order to have longer legs they put the waist really high. If you check her proportions, you'll see the torso=upperleg=lowerleg like your realistic model...
About the head, it's bothering me too do I'll check it out...
3d42dustin
08-29-2003, 07:36 AM
the above guy had good advice.. though u prolly dont wanna gear away from the cartoon style...
even though its cartoon there are proportional issues CARtoonist follow to make their characters seem or feel right.
ur current character has short arms.. it would seem she will have problem putting on her own shoes.
shes an elf so shes skinny... and maybe a lil taller then humans and have a stretched proportion compared to humans.. but remember the scale is always the same.
right now ur arms are too short :)
imagine where her arms would be if they came down on her legs.. compare it to your own.
whether you are human elf or orc.. your arm length/proportion should be almost the same. unless u are HULK ;) <-- now he has proportional issues... his hand is bigger then his brain... ; )
oups! hee hee! I guess you're right! Her arms are little too short, that's the problem with manga character: long legs!
i've fixed it and the head too so I think it should be ok now...
thx!
forgot to include the pic:
Ebola0001
08-29-2003, 09:57 AM
better on the arms but still not quite there yet.. the main thing to rememberr is that your arm reach extended is ALWAYS equal to your height regardless to where your waist is... some people are all leg (not like to her extreme), and some people are all torso, but their arm reach is ALWAYS their height... check youself if you don't believe me./.. with that said she needs more span there
http://www.woodrell.com/joe/ebola-elf2.jpg
anyway other than that she looks good, instantly recognizable... and that is always a plus, if you know who it is without having to read the text
mmh, this time I don't really agree, the arm reach half the upper leg, I've put a plane to simulate the arm and it's the right size...
Darkmesh
08-29-2003, 07:50 PM
Yes, Yes, it's her ;)
cybernaut
08-29-2003, 09:34 PM
Very cool character! :cool:
I haven't read all the threads so if someone has already mentioned this then forget what I say here. I've read in a couple posts that her arms are too short. First off I agree, her arms are too short, but more accurate than some of your earlier posts. When I build/draw a body I use a few simple trick to help with proportions. Here's a couple that might be of some help!
1- The span between outstretched arms roughly equals a person height... roughly :)
2- The length of the legs is usually only slightly longer than the torso length (this varies even more, but usually nothing extreme). Since she a leggy elf she would probably have slightly longer legs than torso, otherwise she'll start looking like a dwarf... also cool though:)
3- the wrist most often is at crotch level when the arm is lowered at a person's side (sometimes it's the palm)
What you could do to quickly improve body proportion is: move the foot position up a good 1.5cm-ish (using the image you posted for scale), move her hand position out a bit 0.8cm-ish. Its hard to see where you moved her crotch to but it does look like you did lower it to a more realistic position, if it's just above the hem line (1cm-ish up inside).
Its tricky trying to make a stylized character thats "relatively" proportionally accurate but stylized at the same time. I think it all come down to a gut feeling when you look at the arm length compared to the torso length compared to the leg length.
Great work, keep it up!!!!!!
Ebola0001
08-29-2003, 09:47 PM
hte mid thigh length is a good check but it doesn't hold to all figures.
the arm length to height does
anyway i think the next best compromise to lenghtning the arms (since you like the relation to the torso is to shorten the legs up to the ankle or so...
http://www.woodrell.com/joe/ebola-elf3.jpg
not much change in look but much better proportonially...
anyway just my 3 dollars 28 cents and an old gum wrapper
unicron
08-29-2003, 11:08 PM
hey Nat, the arms are looking better now. I think that another problem with this whole body length/ arm length thing lies with the legs. Since a few of us have been concerned with anatomical proportions, I might as well bring up the fact that her shins are longer than her thighs. Human proportions are the opposite.
If you take want to keep the length of the legs, I think maybe you should just move the knee down some and then lenghten the arms some more (to make the fingers go to mid thigh).
That can be an alternative to what ebola is saying.
After you do that, I still think that maybe the head is slightly too big, and she barely has a neck. If a character is going to have a "stretched" body, then the neck length should be a little longer than normal as well.
hope that helps:D
okay I read all you advices and I tried to apply the "De Vinci" model but you'll see in my pic that it doesn't work, the arm would touch her knee sooo....I 'll stick to the hand going half the upper leg...
I did the belt also by the way and I going to do the sword...
Thanks for your encouragements, I'm really happy she's recognizable. (I'm a big fan of Nobuteru Yuki)
unicron
08-30-2003, 05:30 PM
Hey nat,
That last image that you posted (proport.jpg) actually looked better to me. I know that the hand went to the knee, but that's why I was saying you should move the knee down the leg some. Her thigh is about 2/3 the length of her lower leg - that's backwards. Lower leg needs to be shorter than the upper leg. If you change the knee position, then you will have to make the arms longer to make them go to the mid thigh (since the thigh will be longer). It also looked like you made the neck a little longer too: cool!
rock on nat:buttrock:
Ebola0001
08-30-2003, 08:12 PM
I think I would have to agree with unicron here bud... her arms look right now, but the legs look weird... drop that knee. :)
3d42dustin
08-31-2003, 12:06 AM
shins longer then thigh is ok since it is a stylized character..
its anime style..
but even anime/manga have correct arm to body proportion.
arm span is indeed the height of the character plus or minus an inch or 2 depending on long fingers or not...
if u dont wanna do it that way yet u want to have it look right.
make sure the tip of the fingers go past the middle of ur thighs
sometimes drawing circles do measure isnt good enough, u will have to rig ur character and have her arms down to see if it looks right...
in 3d :) as long as it looks right, u can get away with murder :)
unicron
08-31-2003, 06:22 AM
Well dustin... stylized or not, thigh length being longer than shin length is an anatomical constant for humanoid characters. As is the arm span being the same as a character's height. If you tell nat to make the arms to proper "arm to body proportions" you must also say that he needs proper leg to body proportions. The body's proportions are interdependent on each other, so you must either make them all conform, or just throw proportions out the window. :shrug:
Fortunately for nat, the proportions are already set up within the character design of the dark elf: Humad proportions that are slightly exagerated but still hold true to anatomical constants.
keep up the good work nat :D
I followed you advices and I made 3 versions of pirotess: a realistic one with smaller legs, on with the knee down and the original one...you'll see the tree in the following pic.
It seems the knee down works best...
Ebola0001
08-31-2003, 10:39 AM
Hi I just found it a little hard to compare with that image (although I think your right the knee down is the best of the three.)
Although the arm reach still doesn't match the height, it looks acceptable now.
http://www.woodrell.com/joe/ebola-elf-animate.gif
unicron
08-31-2003, 05:04 PM
I agree about the "knee down" one working the best... the others just loose that anime feel of the dark elf.
Do her hands still go to half the thigh after you've made the thighs longer? If not, you could make them long enough to do that and then that might solve this whole controversy over the armspan not matching the height.:D
rock on nat:buttrock:
Little Update, I worked on few things like the hair...
http://nathalie.routin.free.fr/gallerie/p03.jpg
http://nathalie.routin.free.fr/gallerie/p04.jpg
http://nathalie.routin.free.fr/gallerie/p05.jpg
Darkmesh
09-23-2003, 03:43 PM
Great work ;)
PhilOsirus
09-23-2003, 04:11 PM
Now celshade:)
p0lym0rph
09-23-2003, 08:37 PM
hey nice work:thumbsup:
I did the skinning and now I 'm trying to find a scene where I could set her...
Salut nath :)
The skinning look good, but the pic is too small :(
Will you created other character from lodoss ?? For the scene, try to put her in a dark forest, or in a dungeon !
bon courage
here you go..
And you can find other pics on my website:
http://nathalie.routin.free.fr/gallerie/gallerie.htm
About the set, I guess the forest or the dungeon are the main sets I can go for...
Maybe I'll do Deedlit but I think I'll do Wolferine next, Jim Lee's style!
thx for encouragement!
hi!
Finally finished! you can see the final on the up there, it's the same links!
thx a lot for your support! you really gave me helpful comments!
Cheers :)
(u can post comment on the finished section)
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