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LoaRdAce
07-20-2009, 09:12 AM
Hi,
i was just wondering how stuff like dynamicly created bullet holes or dirt on cars works. I guess it has something to do with layered textures that are somehow dynamicly activated. Can anyone describe a little bit more precisely how these things work and what the artist needs to do for it and what the engine or the programmer does? I already searched for information but i think i either didnt enter the correct keywords or information on this topic is just rare.

Mr. D
07-21-2009, 05:59 PM
Hello

A lot of this is done by placing a quad that has the gun shot texture (alpha allowing building to show through around blast mark) in front of a wall.
A artist basically is just responcable for creating the texture. A programmer creates the quad, and carries out the calculations for where the face should be placed.

Mr. D

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