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View Full Version : mib_fast_occlusion and mib_ambient_occlusion get different results


cgbeige
07-20-2009, 01:45 AM
I'm new to the fast occlusion shader and I'm trying to figure out two things: how to enable caching since this would seem like a good idea and second: why is it producing completely different results from the normal mib_ambient_occlusion shader? is there is a different workflow for this shader? Is it still hooked into a mib_illum_lambert?

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