View Full Version : My live action VFX Reel - With Breakdowns
ShaunRoth 07-19-2009, 11:38 PM Hey all,
I recently just started my third year on the show `Supernatural`as a 3d artist. As such I have updated a demo reel for 2009. This is my first time posting a reel on CG Talk so please any comments and critques, feel free to share them. You can also download a breakdown(pdf) sheet from my website.
Vimeo link - http://www.vimeo.com/5669735
website - www.shaunroth.com
Cheers,
Shaun
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jschieck
07-20-2009, 02:28 AM
nice work, i dont remember the scene with dean getting hit that brutal though :cry: haha
ShaunRoth
07-20-2009, 04:01 PM
nice work, i dont remember the scene with dean getting hit that brutal though :cry: haha
ha, yeah I think they cut it half way through the shot in the show. Cut away the instant he was hit.
Silverwing
07-20-2009, 04:27 PM
Wow amazing work... very brutal in most cases but very nice CG integration and amazing FX. I really like your reel. Thumbs up!
Cheers
Silverwing
ShaunRoth
07-20-2009, 09:46 PM
Wow amazing work... very brutal in most cases but very nice CG integration and amazing FX. I really like your reel. Thumbs up!
Cheers
Silverwing
Thanks a lot! Definitely tough working in a tv environment for these kind of shots. Deadlines are so tight, sometimes its painful to just let the shots go as they are. haha
DanMan
07-22-2009, 04:27 PM
Hey Shaun,
I know it's hard to let shots go given the short schedule at Supernatural but i think your reel looks very polished. Your shots look great!
I'm especially digging that face morph concept at the end of your reel.
MikeRhone
07-27-2009, 05:29 PM
Holy crap dude, I love it! Lot's of tricky stuff in there. Animating ropes can be a huge pain in the ass, how did you do it? Spline IK? wires? How much of the smoke was fumeFX and how much was Maya fluids? Ah... I miss that show.
AngelsThesis
07-28-2009, 02:49 AM
sweet dude,
i always watch the show and admire your work
honour to meet be chattin to u =)
ShaunRoth
07-29-2009, 05:29 PM
Holy crap dude, I love it! Lot's of tricky stuff in there. Animating ropes can be a huge pain in the ass, how did you do it? Spline IK? wires? How much of the smoke was fumeFX and how much was Maya fluids? Ah... I miss that show.
Thanks a lot Mike, appreciate the comments.
Yeah the rope was a huge pain. Spline Ik worked really well for this. The noose was a seperate piece parented onto the first bone in the chain with its own set of bones to give it more specific movements. I also used nCloth for the "hanging" part of the noose when necessary.
About half the shots were fumeFX and half were maya fluids. FumeFx smoke has a lot more detail in it. You can see what shots were Fume in my breakdown sheet.
Breakdown (http://www.shaunroth.com/shaunRothBreakdown.pdf)
Cheers,
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