John-Bellamy
07-20-2009, 12:18 AM
Hi all, i am modelling a low poly hand suitable for a game character and this is the stage i find myself at right now. I know there are problems with the topology but i just cant quite work them out. I'm trying to avoid having too many triangles present as i want to take it into zbrush at some point. Anyone have any suggestions for changes, feel free to save the image and do any draw overs to illustrate your advice. Thanks.
http://i272.photobucket.com/albums/jj180/johnnyboy2008_2008/hand.jpg
http://i272.photobucket.com/albums/jj180/johnnyboy2008_2008/hand.jpg
