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View Full Version : Low poly hand topology


John-Bellamy
07-20-2009, 12:18 AM
Hi all, i am modelling a low poly hand suitable for a game character and this is the stage i find myself at right now. I know there are problems with the topology but i just cant quite work them out. I'm trying to avoid having too many triangles present as i want to take it into zbrush at some point. Anyone have any suggestions for changes, feel free to save the image and do any draw overs to illustrate your advice. Thanks.

http://i272.photobucket.com/albums/jj180/johnnyboy2008_2008/hand.jpg

Ject
07-20-2009, 01:00 AM
I like the finger and palm geometry. You might want to flatten out the wrist because it looks a little too round and the side with the thumb doesn't look natural.

If you dont know where i'm talking about, I attached a pict.

John-Bellamy
07-23-2009, 06:51 AM
thanks for the advice Ject