cjhaas
07-30-2003, 01:39 AM
Most likely any artist looking at the following job listings knows Naughty Dog’s reputation for its graphics polish and detail. The main ingredient to this reputation is simply time consuming, meticulous work by elite individuals. For this reason we look for candidates with proven industry track records, who don’t shy away from challenges. Due to our relatively small development staff and firm deadlines, each team member should be able to budget their time wisely, be able to work self-directed and be flexible with edits. All candidates should expect to take a test.
Although resume are required, all candidates must also submit reels or portfolios of work, along with exact breakdown of contributions to the materials submitted. Please indicate the position for which reels are being submitted for. Submission can be sent to Bob Rafei, Art Director, by email: br@naughtydog.com. Or sent to our Santa Monica, CA office;
Attn: B. Rafei
Re: (applying artist position)
1315 3rd Street,
Suite 500
Santa Monica, CA 90401
(Sorry, no internships or student works.)
Lighting Artist:
Naughty Dog is looking for a fulltime lighting artist to put the polish on a wide range of environments, from dark interiors to sunny or stormy exteriors, for in-game geometries numbering 2-10 million polygons. As with all ND artist positions, we require a minimum of 2 years of credited industry experience, a solid understanding of color theory, the ability to setup and manage complex lighting networks in Maya, and take on shifting technical challenges that usually come up before deadlines. This individual will need to understand day to day issues such as optimal polygon density requirements for groud vertex color applications, how geometry tessellation will affect final lights, best approach for adding lights with specific drop off to instanced geometries, optimal use of 8 palettes for a complete day & night cycle. We prefer candidate with other conventional lighting experiences, prior experience with prelighting for games, and ability to create and use Mel scripts. Submitted reels should include previous professional work, highlighting the mentioned pre-requisites. Please include an exact breakdown of your specific contribution to the material submitted along with a resume featuring references. Candidates should expect to take a lighting test, preferably in Maya.
Although resume are required, all candidates must also submit reels or portfolios of work, along with exact breakdown of contributions to the materials submitted. Please indicate the position for which reels are being submitted for. Submission can be sent to Bob Rafei, Art Director, by email: br@naughtydog.com. Or sent to our Santa Monica, CA office;
Attn: B. Rafei
Re: (applying artist position)
1315 3rd Street,
Suite 500
Santa Monica, CA 90401
(Sorry, no internships or student works.)
Lighting Artist:
Naughty Dog is looking for a fulltime lighting artist to put the polish on a wide range of environments, from dark interiors to sunny or stormy exteriors, for in-game geometries numbering 2-10 million polygons. As with all ND artist positions, we require a minimum of 2 years of credited industry experience, a solid understanding of color theory, the ability to setup and manage complex lighting networks in Maya, and take on shifting technical challenges that usually come up before deadlines. This individual will need to understand day to day issues such as optimal polygon density requirements for groud vertex color applications, how geometry tessellation will affect final lights, best approach for adding lights with specific drop off to instanced geometries, optimal use of 8 palettes for a complete day & night cycle. We prefer candidate with other conventional lighting experiences, prior experience with prelighting for games, and ability to create and use Mel scripts. Submitted reels should include previous professional work, highlighting the mentioned pre-requisites. Please include an exact breakdown of your specific contribution to the material submitted along with a resume featuring references. Candidates should expect to take a lighting test, preferably in Maya.
