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BobProductions
07-18-2009, 09:29 AM
I have an hdr image that I would like to apply to my scene. This however is posing to be problematic because i need only my main object to be visible when the alpha matte is used. Currently, some of this surface shader is visible in the renders. Does anybody know how i could make this shader (which is applied to a giant sphere around the entire scene) to be made transparent in both the alpha layer and all visible layers, while still lighting up my scene. I may be phrasing things a bit wrong, but i'm a noob, so... sorry about that.

klingspor
07-18-2009, 11:01 AM
Turn off primary visibility for the HDR sphere.

BobProductions
07-19-2009, 04:36 AM
Thanks for your quick response, but can you tell me where this setting is located?

BrianD24
07-19-2009, 08:39 AM
Thanks for your quick response, but can you tell me where this setting is located?

Just open the attribute editor for the sphere, should be in render stats I believe.

BobProductions
07-19-2009, 10:02 AM
that worked perfectly, thanks a lot

Ash-Man
07-20-2009, 06:19 PM
or you can just use IBL node

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07-20-2009, 06:19 PM
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