View Full Version : Vehicle: Porsche 356 B Cabrio
07-30-2003, 01:37 AM
this is my first attempt of model a car, first attempt of model anything more complicated acctually, i know its not that good, but hey thats why im here
i really want some feedback on everything
its model using max 5 and rendered in vray
and the wireframe
07-30-2003, 04:46 AM
Any chance of showing us the model in different views, like a side & birds eye view?
I noticed the reflection of a building i think, on the car's body, maybe you could consider having the car placed in a scene, a street scene perhaps (thats just a suggestion)?
08-01-2003, 03:29 AM
I think I know what's "missing" in this model.
Precise accuracy, you boxmodelled the car. There's nothing wrong with that obviously. However, the cage-model looks really low-polygonal in comparison with the details, like the grill beneath the headlights. The headlights them selves seem to be "on top" of the model, rather than being "into" the model.
The thing is, when you use boxmodelling and subds, you kinda lose the control over how the surface is going to curve the model. In that case, splines (or nurms, nurbs, whatever they're called) might be of better use. It's kinda late to change or remodellen the whole model now. So, I'd leave it like it is, or add some more geomitry to prevent oddities and pinches in the mesh.
And maybe consider the splines for future models.
Hope this helped!
01-15-2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.