View Full Version : Still: Wet HDRI ball
Shademaster 07-29-2003, 11:08 PM This ball was part of a water/HDRI/DOF/Particle experiment in Cinema 4d.
http://www.3dtv.nl/pix_members/wetball180k.jpg
You can download the watershader (cinema 4d format) and read all about HDRI and the creation process on this thread:
http://www.cgtalk.com/showthread.php?s=&threadid=76542
Comments greatly appreciated!
=Daan=
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nice I really like that meat ball effect. seems like only 3Ds max could have made a meatier pic lol.
Nice work man I like it.
Shademaster
07-30-2003, 01:11 AM
LoL!! What next, dirtynuts??.....
biffen
07-30-2003, 01:31 AM
Can I ask how long that took to render?
Stats on machine that rendered it?
Shademaster
07-30-2003, 01:34 AM
Took 5 hours to render on a 2200XP+ with 512 MB high speed DDRRAM. Rendered at 1600x1200 at 4x4 antialiasing.
:)
jrwells
07-30-2003, 02:28 AM
Simply fantastick. The only thing that I could possibly critisize is how every rock in the stream is far too similar to each other. However, the similarity makes for a much more peaceful look. Gorgeous.
AidanGibbons
07-30-2003, 03:45 PM
Wow, i'm loving it. Did you model the stones or is it a texture + displacement map? Great work ;)
AdamT
08-13-2003, 08:41 PM
Beautiful. The drops on the sphere are really convincing.
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