Julez4001
07-29-2003, 10:40 PM
Just swipe this info from the store section:
messiah:animate 4.0
* Our Multi Award winning software just got even better!
* Comes with connections to 3D Studio Max, Maya, Lightwave, Cinema4D 7 and 8.
* Armature - Setup custom character controls and create interface controls with ease.
* Messiah API - The easiest and most powerful API for developing plugin modules.
* Motion Dynamics - Intergrated Motion Physics and Physics based IK easily added to any object- So much fun!
* Walker - Automatic walk generator and editor. Sliders easily let you control arm swings, strides and attitudes.
* Realtime Softbody Dynamics with new collision process.
* Quick Notes and Tips - Rollover button help windows, give tips and can take you directly to tutorials.
* Onion Skin - See previous and next time states at current keys.
* Optional Quaternion key interpolation, (Linear and Cubic) prevents gimbal lock situations.
* Particle System with super fast collision and new forces (magnet and explosion). Easily map objects to particles. Ecah particle has a unique ID number than can even be accessed and controlled through expressions.
* Host Connect - Transfer messiah animation scenes between, Max, Lightwave, Maya and Cinema 4D.
* Host API - Write your own connections to link messiah to your in-house systems, or to any other program.
* Scripting - Write scripts for effects, functions or test your ideas quickly.
* Compose Mode Non-linear editor and motion library blender.
* Loads objectypes : OBJ, LWO,3DS4,DXF and MPJ scene format
* Directly loads BVH and HTR Motion Capture formats, and even automatically creates the bones rig for you. Setup mode and Compose, allow you to easily adjust the mocap rig to the size of your character, and even blend in hand animated sections to the mocap.
* Smart bones, fast expressions and easy character rigging.
* Over 100 functions and effects.
* And so much more......
Just also adding that after seeing LW8 new character tools, i am humblely impressed ...hopefully this all realworld objects and systems they are using thats stuff on and I hope it works as shown. Very Impressive stuff.
messiah:animate 4.0
* Our Multi Award winning software just got even better!
* Comes with connections to 3D Studio Max, Maya, Lightwave, Cinema4D 7 and 8.
* Armature - Setup custom character controls and create interface controls with ease.
* Messiah API - The easiest and most powerful API for developing plugin modules.
* Motion Dynamics - Intergrated Motion Physics and Physics based IK easily added to any object- So much fun!
* Walker - Automatic walk generator and editor. Sliders easily let you control arm swings, strides and attitudes.
* Realtime Softbody Dynamics with new collision process.
* Quick Notes and Tips - Rollover button help windows, give tips and can take you directly to tutorials.
* Onion Skin - See previous and next time states at current keys.
* Optional Quaternion key interpolation, (Linear and Cubic) prevents gimbal lock situations.
* Particle System with super fast collision and new forces (magnet and explosion). Easily map objects to particles. Ecah particle has a unique ID number than can even be accessed and controlled through expressions.
* Host Connect - Transfer messiah animation scenes between, Max, Lightwave, Maya and Cinema 4D.
* Host API - Write your own connections to link messiah to your in-house systems, or to any other program.
* Scripting - Write scripts for effects, functions or test your ideas quickly.
* Compose Mode Non-linear editor and motion library blender.
* Loads objectypes : OBJ, LWO,3DS4,DXF and MPJ scene format
* Directly loads BVH and HTR Motion Capture formats, and even automatically creates the bones rig for you. Setup mode and Compose, allow you to easily adjust the mocap rig to the size of your character, and even blend in hand animated sections to the mocap.
* Smart bones, fast expressions and easy character rigging.
* Over 100 functions and effects.
* And so much more......
Just also adding that after seeing LW8 new character tools, i am humblely impressed ...hopefully this all realworld objects and systems they are using thats stuff on and I hope it works as shown. Very Impressive stuff.
